On Thu, Oct 02, 2014 at 08:46:58AM +0200, Axel Dörfler wrote: > Am 01.10.2014 21:06, schrieb Ingo Weinhold: > >On 10/01/2014 08:22 PM, John Scipione wrote: > >>On Wed, Oct 1, 2014 at 11:36 AM, Axel Dörfler <axeld@xxxxxxxxxxxxxxxx> > >>wrote: > >>>But apart from that, I don't think it's that usable either since the > >>>click > >>>targets are very small. > >>>Why not use standard sized buttons like this: > >>> > >>>+-----------------+---+---+ > >>>| 42 | < | > | > >>>+-----------------+---+---+ > >>> > >>>That would look much nicer, and should be equally clear. > >>I've never seen a spinbox implemented that way, up/down is more clear > >>than right/left even though the click targets are smaller. > > Not that I'm sold on <> (there just aren't any ASCII characters for up/down) > but do you honestly believe someone who grasps up/down would not grasp the > other solution (and vice versa)? I think "-" and "+" as currently used in the Screen preflet is fine. A little example, let's say you have spinners for the X and Y coordinates of an object. For X, the "up" button would move right, and the "down" button would move left. For Y, the "up" button would move... down! "-" and "+" more reliably map to "decrease" and "increase" and should not have such problems. I think the only reason other systems use arrows is the buttons are too small to have any other useful label, and an arrow can be made to fit in a 2 pixel high and 3 pixels wide space. -- Adrien.