[haiku-development] Re: Optimizing Painter::_DrawBitmapBilinearCopy32

  • From: Urias McCullough <umccullough@xxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Mon, 15 Jun 2009 16:09:10 -0700

On Mon, Jun 15, 2009 at 3:44 PM, Christian
Packmann<Christian.Packmann@xxxxxx> wrote:
> Good idea. Once I have a MinGW environment for compiling Windows code
> without Cygwin dependencies I'll provide a few different Windows binaries
> for testing the common architectures. As our GCC4 still has no full
> optimizations enabled (AFAIK), this can't be tested on Haiku. Or is it
> possible to do an ELF cross-compile on Windows and just link the benchmark
> object files to the main program in Haiku/GGC4? Then this could be tested
> natively.

No Linux?

Almost every one of my Haiku machines also has Linux on it ;)

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