[haiku-development] Re: Optimizing Painter::_DrawBitmapBilinearCopy32

  • From: "Ingo Weinhold" <ingo_weinhold@xxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Tue, 16 Jun 2009 02:18:40 +0200

-------- Original-Nachricht --------
> Datum: Mon, 15 Jun 2009 16:09:10 -0700
> Von: Urias McCullough <umccullough@xxxxxxxxx>

> On Mon, Jun 15, 2009 at 3:44 PM, Christian
> Packmann<Christian.Packmann@xxxxxx> wrote:
> > Good idea. Once I have a MinGW environment for compiling Windows code
> > without Cygwin dependencies I'll provide a few different Windows
> binaries
> > for testing the common architectures. As our GCC4 still has no full
> > optimizations enabled (AFAIK), this can't be tested on Haiku. Or is it
> > possible to do an ELF cross-compile on Windows and just link the
> benchmark
> > object files to the main program in Haiku/GGC4? Then this could be
> tested
> > natively.
> 
> No Linux?
> 
> Almost every one of my Haiku machines also has Linux on it ;)

Or FreeBSD. I'm also not aware of any features disabled in Haiku's gcc4, but 
Michael might know more about it.

CU, Ingo

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