[gameprogrammer] Re: Windows Telnet Server Problem
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 12 May 2006 12:59:30 -0500
On Thu, 2006-05-11 at 16:20 -0700, Alan Wolfe wrote:
> >As he says, he is using Java, so the platform independence is
> probably
> >due to that
>
> my bad, sometimes i forget the C in C++ doesnt stand for "Common".
>
> >But it still shouldn't bring down the entire operating system, the
> >operating system should just kill the program, but then again, it
> isn't
> >the first time i have seen a user process take down windows.
>
> Ha so true! i'm not sure if it still does but a recursive batch file
> takes a system down quick.
>
> also if it's java, aren't there various versions of a java run time
> you can get made by different people?
>
> I have had almost 100% bad experience with java in windows (never
> tried on another OS) so maybe the windows implementation is bloated
> and slow, while the one written for linux is lean, mean and quick.
>
> It seems that would follow the pattern on alot of other things between
> the OS's as well...
My experience is that the Sun jvm works great under W2k, but I just down
loaded it to an XP box and the first application I opened crashed XP.
After a reboot it seemed to work just fine, but I am not running any
Java based servers on XP. I have run them on W2k for weeks with no
problems.
Sun works very hard to make sure that Java works well on Windows.
Bob Pendleton
>
> hopefully if thats the case maybe theres a better java runtime or some
> way to workaround the lag issues.
>
> On 5/11/06, Rasmus Toftdahl Olesen <halfdan@xxxxxxxxxxxx> wrote:
> tor, 11 05 2006 kl. 12:15 -0700, skrev Alan Wolfe:
> > Heya Stephen
> >
> > Is it different code under windows than it is under linux?
> >
> > If not what are you using to keep it cross platform?
> >
> > need some more details to help you out i think unless
> someone has
> > experienced this exact problem before.
> >
> > Can you post the source code somewhere you think? that might
> help
> > too...or if you are protective of the source, just the
> relevant
> > sections maybe (:
> As he says, he is using Java, so the platform independence is
> probably
> due to that.
>
> Regarding the problem it sounds, to me, to be a "memory leak"
> or
> whatever you want to call it in Java. This means that you are
> allocating
> a lot of data, and keeping it in memory rather than letting
> the garbage
> collector reclaim the memory. We need detailed code to find
> such a bug.
>
> You could start by monitoring the memory usage of your program
> using the
> task manager in windows.
>
> But it still shouldn't bring down the entire operating system,
> the
> operating system should just kill the program, but then again,
> it isn't
> the first time i have seen a user process take down windows.
>
> --
> Rasmus Toftdahl Olesen <halfdan@xxxxxxxxxxxx>
> halfdans.net
>
>
>
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>
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- References:
- [gameprogrammer] Windows Telnet Server Problem
- From: Stephen Smith
- [gameprogrammer] Re: Windows Telnet Server Problem
- From: Alan Wolfe
- [gameprogrammer] Re: Windows Telnet Server Problem
- From: Rasmus Toftdahl Olesen
- [gameprogrammer] Re: Windows Telnet Server Problem
- From: Alan Wolfe
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- » [gameprogrammer] Re: Windows Telnet Server Problem
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- » [gameprogrammer] Re: Windows Telnet Server Problem
- » [gameprogrammer] Re: Windows Telnet Server Problem
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- [gameprogrammer] Windows Telnet Server Problem
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- [gameprogrammer] Re: Windows Telnet Server Problem
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- [gameprogrammer] Re: Windows Telnet Server Problem
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- [gameprogrammer] Re: Windows Telnet Server Problem
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