[gameprogrammer] Re: Windows Telnet Server Problem
- From: Rasmus Toftdahl Olesen <halfdan@xxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 11 May 2006 23:01:26 +0200
tor, 11 05 2006 kl. 12:15 -0700, skrev Alan Wolfe:
> Heya Stephen
>
> Is it different code under windows than it is under linux?
>
> If not what are you using to keep it cross platform?
>
> need some more details to help you out i think unless someone has
> experienced this exact problem before.
>
> Can you post the source code somewhere you think? that might help
> too...or if you are protective of the source, just the relevant
> sections maybe (:
As he says, he is using Java, so the platform independence is probably
due to that.
Regarding the problem it sounds, to me, to be a "memory leak" or
whatever you want to call it in Java. This means that you are allocating
a lot of data, and keeping it in memory rather than letting the garbage
collector reclaim the memory. We need detailed code to find such a bug.
You could start by monitoring the memory usage of your program using the
task manager in windows.
But it still shouldn't bring down the entire operating system, the
operating system should just kill the program, but then again, it isn't
the first time i have seen a user process take down windows.
--
Rasmus Toftdahl Olesen <halfdan@xxxxxxxxxxxx>
halfdans.net
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