[gameprogrammer] Re: Windows Telnet Server Problem

Rasmus Toftdahl Olesen wrote:

Regarding the problem it sounds, to me, to be a "memory leak" or
whatever you want to call it in Java. This means that you are allocating
a lot of data, and keeping it in memory rather than letting the garbage
collector reclaim the memory. We need detailed code to find such a bug.


Thanks for your thoughts. It happens pretty much straight away, as soon as a client connects, so I'm not sure if it would be a memory leak.

I've got no problem sharing the source code, and as soon as Sourceforge ratify my project, it will be on there for all to see. As for the relevent bit though, it's difficult to say which bit. I'll reboot back into Windows to step through the program. Does anyone know of a good way to connect remotely to a PC when you've only got one? At the moment I use the W3C online HTML validator!

But it still shouldn't bring down the entire operating system, the
operating system should just kill the program, but then again, it isn't
the first time i have seen a user process take down windows.



I think the problem here (though not with my game I hope) is that if your program wants to use all possible CPU cycles, Windows will let it!

Cheers,

Stephen





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