[gameprogrammer] Windows Telnet Server Problem

I've just written the basic framework of a MUD server in Java, as a basic 
Telnet server, and it works fine when I connect to it locally. The problem I 
have is when I run it under Windows and connect to it remotely.  Once the 
connection has been made, Windows starts freezing for about 5 seconds every 
10-15 seconds; even the mouse pointer won't move.  It does this even if I stop 
and close the server.  Sometimes Windows even resets itself.

When I run the same program under Linux and connect remotely, it works fine.  
I'm using port 4000, and I am managing to connect to my server (i.e. there's no 
firewall blocking it or anything).  Does anyone know what might be causing 
this?  FWIW, I use DynDNS to maintain a static domain name.

Thanks in advance,

Stephen

PS - If anyone fancies having a go (and assuming I've got Linux booted =) ) feel free to 
telnet to ng.game-host.org:4000; all comments more than welcome.  It is based on the GTA 
"universe" though, so please expect some slightly adult content!






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