[gameprogrammer] Re: Windows Telnet Server Problem
- From: Rasmus Toftdahl Olesen <halfdan@xxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 12 May 2006 13:59:36 +0200
fre, 12 05 2006 kl. 07:33 +0100, skrev Stephen Smith:
> Rasmus Toftdahl Olesen wrote:
>
> >Regarding the problem it sounds, to me, to be a "memory leak" or
> >whatever you want to call it in Java. This means that you are allocating
> >a lot of data, and keeping it in memory rather than letting the garbage
> >collector reclaim the memory. We need detailed code to find such a bug.
> >
> >
> Thanks for your thoughts. It happens pretty much straight away, as soon
> as a client connects, so I'm not sure if it would be a memory leak.
Come to think of it, Java has a built-in memory limit, i think it was 64
MB or something when i last ran into it. So i may be off thinking that
this is a memory issue, sounds more like a socket issue as you also
point out.
Which Java runtime are you using ? And what version, lots of high class
server software runs on Java, so there should be at least one proper
Socket implementation somewhere :-)
Oh, i just thought of this, when you need to try your software
"remotely" i think you automatically get a shell account when you
register for a sourceforge.net username, so you should be able to try it
from there.
--
Rasmus Toftdahl Olesen <halfdan@xxxxxxxxxxxx>
halfdans.net
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- References:
- [gameprogrammer] Windows Telnet Server Problem
- From: Stephen Smith
- [gameprogrammer] Re: Windows Telnet Server Problem
- From: Alan Wolfe
- [gameprogrammer] Re: Windows Telnet Server Problem
- From: Rasmus Toftdahl Olesen
- [gameprogrammer] Re: Windows Telnet Server Problem
- From: Stephen Smith
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