[gameprogrammer] Re: Windows Telnet Server Problem

Heya Stephen

Is it different code under windows than it is under linux?

If not what are you using to keep it cross platform?

need some more details to help you out i think unless someone has
experienced this exact problem before.

Can you post the source code somewhere you think? that might help too...or
if you are protective of the source, just the relevant sections maybe (:


On 5/11/06, Stephen Smith <gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote:

I've just written the basic framework of a MUD server in Java, as a basic Telnet server, and it works fine when I connect to it locally. The problem I have is when I run it under Windows and connect to it remotely. Once the connection has been made, Windows starts freezing for about 5 seconds every 10-15 seconds; even the mouse pointer won't move. It does this even if I stop and close the server. Sometimes Windows even resets itself.

When I run the same program under Linux and connect remotely, it works
fine.  I'm using port 4000, and I am managing to connect to my server (i.e.
there's no firewall blocking it or anything).  Does anyone know what might
be causing this?  FWIW, I use DynDNS to maintain a static domain name.

Thanks in advance,

Stephen

PS - If anyone fancies having a go (and assuming I've got Linux booted =)
) feel free to telnet to ng.game-host.org:4000; all comments more than
welcome.  It is based on the GTA "universe" though, so please expect some
slightly adult content!






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