why GBA instead of DS? Just curious since DS has both 2d and 3d capabilities. Console programming is pretty rough though, especially handhelds, that'd be quite a learning curve since you have to make UBER optomized code just to get a decent frame rate. My advice if you don't want to go that route is to get a book on DirectX or OpenGL game programming and go through that. Any book written or edited by Andre La'Mothe I recomend, he is a good author/editor (: On 8/31/07, Matthew Weigel <unique@xxxxxxxxxxx> wrote: > Azeem Zaheer wrote: > > HI > > I am Azeem Zaheer.I have been learning C++ for almost more than one > > year.I think I have mastered all the things including object-oriented > > programming.But I still cant figure out how can I make a game. > > Do I have to learn Windows or Dos Programming necessarily? > > What I am really asking is that what does a person with a strong C++ base > > has to learn to make a game,no matter 2D or 3D. > > I'll warn you, I bet you've still a lot to learn (and get tripped up by) > in C++. > > That said, you might want to take a look at homebrew Game Boy Advance > development. Between emulators, cross-compilers, and development > libraries, you can do the entire development cycle (except putting the > game on a cart to play in a real GBA) for free. There isn't really any > ability to do 3D graphics, but the main concepts except graphics are all > there. > > A bunch of information on getting started can be had at > http://www.gbadev.org, and tutorials to help you get started are > available at http://theharbourfamily.com/jonathan/?page_id=89 . > > Beyond that, PC libraries (SDL or Win32, probably) and OpenGL or DirectX > is probably the next step. > -- > Matthew Weigel > hacker > unique@xxxxxxxxxxx > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html