I stand corrected, your answers make good sense (: On 8/31/07, Matthew Weigel <unique@xxxxxxxxxxx> wrote: > Alan Wolfe wrote: > > why GBA instead of DS? Just curious since DS has both 2d and 3d > > capabilities. > > The maturity of GBA emulators. > > > Console programming is pretty rough though, especially handhelds, > > that'd be quite a learning curve since you have to make UBER optomized > > code just to get a decent frame rate. > > Not as true as you might think. If you have a team of artists producing > game assets, a team of designers coming up with levels and monsters and > features, and a team of programmers making it all happen, you run up > against the limits pretty quickly and have to be wise to resources. If > you're doing it by yourself, and avoid algorithms worse than O(n), > you're going to be fine for anything you put together in a few weeks or > months to learn. > > > My advice if you don't want to go that route is to get a book on > > DirectX or OpenGL game programming and go through that. > > That's also good advice, and all the tools necessary to make a go of it > are also free. I recommend the GBA because there is less API to learn, > and more just pure "this is the way games run." It also stretches the > mind a bit to try something new. :-) > -- > Matthew Weigel > hacker > unique@xxxxxxxxxxx > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html