[gameprogrammer] Re: Delphi, other choice?
- From: "Alan Wolfe" <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 31 Aug 2007 09:05:35 -0700
If you are looking for a way to make games that is simpler than using
C++ you might try checking out pygame:
http://www.pygame.org/news.html
A game dev platform where you use python (a simpler than C++ scripting langauge)
You might also try checking out something like the torque engine from
garage games which has a scripting type language and yet is pretty
darn powerful:
http://www.garagegames.com/
Apart from that, I've also heard good things about dark basic:
http://darkbasic.thegamecreators.com/
It's pretty common for game companies to use prebuilt engines instead
of making their own these days so if you learn any of the main stream
engines, it could be a good way to get a job doing game programming (:
Torque is pretty commonly used so if you learned that, you'd have a
good resume item!
On 8/31/07, Yasser Gonzalez Soto <yassergs@xxxxxxxxxxxxxxx> wrote:
> You're right. You started programming with C++ But I started with Delphi.
>
> For OpenGL programming with C++ I choose glut libraries.
>
>
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- References:
- [gameprogrammer] What to do after C++?
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- [gameprogrammer] Re: What to do after C++?
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- [gameprogrammer] Re: Delphi, other choice?
- From: Yasser Gonzalez Soto
- [gameprogrammer] Re: Delphi, other choice?
- From: Roger D Vargas
- [gameprogrammer] Re: Delphi, other choice?
- From: Yasser Gonzalez Soto
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- » [gameprogrammer] Re: Delphi, other choice?
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