Hi, id like to capture both a capture and render stream to perform some echo cancellation on an audio stream in Vista, However the LFX/GFX archiecture does not lend itself well to full duplex support. My question is could one use a GFX to collect render data and an LFX to collect capture data and use shared memory for the LFX to process the GFX rendered data that was collected? Also is there anyway to synchronize an LFX and GFX in this case? Thanks Pete.