[sonarblindbeta] Re: Sonar blind control surface progress

  • From: "Quinten Pendle" <quinten@xxxxxxxxxxxxx>
  • To: <sonarblindbeta@xxxxxxxxxxxxx>
  • Date: Mon, 18 May 2015 15:34:19 +0200

Thanks for your incredible work and all the long hours John, you are a
genius.



All the best

Quinten Pendle





From: sonarblindbeta-bounce@xxxxxxxxxxxxx
[mailto:sonarblindbeta-bounce@xxxxxxxxxxxxx] On Behalf Of John Martyn
DoItBlind
Sent: Monday, May 18, 2015 3:18 PM
To: sonarblindbeta@xxxxxxxxxxxxx
Subject: [sonarblindbeta] Sonar blind control surface progress



Hi all,

As you know I've been putting in long hours figuring out this C++ stuff. On
the final two files which are the critical part of this, I've had to start
over 3 times to get it right. Converting things from c code to c++ is not
easy and to maintain the code integrity is extremely difficult to do. I'm
about 70% complete on the last two files. The code is very complex and was
structured in a way that made certain things impossible and I've had to
create my own code to deal with the issues. This week should be good and I
hope to finish before Friday. If you'd like to know, you can control the
synths through this thing. You know what this means? You won't have to
fiddle with knobs, sliders, buttons, etc in the plugin window anymore.
You'll do it through a list. Technically this should work as I've seen the
code and see what it can do so this is just the solution we were looking
for. Mixed with the UIA these languages put together in natively working
environments are going to put to rest a lot of accessibility concerns. What
this control surface can do is far beyond how it was used in the past so
this should be interesting to see. Mixed with HSC, UIA, control surface in
native C++, and using the com API this thing is going to be a beast of a
program. More to come..

John

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