[project1dev] Re: weekly update 11

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 3 Feb 2010 10:43:40 -0800

oh btw, im working on the editor stuff next.

i'll upgrade the network stuff afterwords probably, depending on which is
more urgent between that and the graphics upgrades (or some other thing
which may come up by then)
On Wed, Feb 3, 2010 at 10:39 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> And we need some kind of AI for when playing single player (:
> On Wed, Feb 3, 2010 at 10:34 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>> Pirate Dice could use a new background. Right now I am using a stolen wood
>> texture as the background.
>> Pirate Dice needs the network code added into it. This seems like a fairly
>> large undertaking. I am working on a plan to implement it.
>> Pirate Dice also needs a full UI over haul but I think that will come up
>> when it has network support and people are playing it.
>> On Wed, Feb 3, 2010 at 9:57 AM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>>   I would love to work on the beast room once the biobeastie is all
>>> finished. I really enjoy the theme, and I think doing the room would be a
>>> good next step for challenging my skills and aesthetics. I like how things
>>> have been going. And since I have got my texturing workflow figured out, I
>>> just need to practice honing that to become more efficient.
>>> So ERIC =) If its okay boss, Can I do the biobeastie chamber? I know you
>>> mentioned that we can see how it goes as we cross that bridge. =) I am just
>>> excited is all. Whatever you think it best for the team and the game is what
>>> I want to do. I would love to also contribute to the props n such if you
>>> think that would be more suitable. Just let me know what you think as you
>>> figure it out and decide how you want things to roll.
>>> Thanks guys, I'm excited progress is going well for the team. =)
>>> Katie
>>> --- On *Wed, 2/3/10, Chris Riccobono <crysalim@xxxxxxxxx>* wrote:
>>> From: Chris Riccobono <crysalim@xxxxxxxxx>
>>> Subject: [project1dev] weekly update 11
>>> To: project1dev@xxxxxxxxxxxxx
>>> Date: Wednesday, February 3, 2010, 4:32 AM
>>> Hey guys, that time of the week again.  An incredible amount of
>>> artwork has been done this week, so feel proud about that!
>>> Another thing I wanted to mention that might not be as obvious is that
>>> our teamwork has ascended to new levels lately.  It's sooo important
>>> in a project like this to be in sync with your teammates, and that
>>> kind of thing just breeds a special kind of atmosphere that can make
>>> some really incredible things happen.
>>> No matter how seemingly big or small a personal contribution may be,
>>> when you put them all together, you get more than the sum of the
>>> parts.  That is what makes me really happy when I look back at the
>>> list of work this week and I really couldn't gush enough about it if I
>>> tried.
>>> Ok enough cheesy motivational speech, here's the list of stuff that
>>> got done this week:
>>> Eric - temple elevator, floor 1 and 2 halls, floor 2 room with 3
>>> doors, misc other temple stuff
>>> Alan - chat code for pirate dice, server upgrades.  Also, F1 cycles
>>> camera mode in game now
>>> Katie - major progress on biobeast texturing
>>> Eliza - concept art sketches for the chamber of katie's biobeast
>>> Ken - music for temple elevator and other wip's
>>> Hanaan - prop ladder with rich texturing, as well as a light bulb and
>>> crate props that haven't been uploaded to the list yet
>>> Larvantholos - last i've seen is the tiki head from last week, but he
>>> has other props in progress such as a jar
>>> Kent - additional pirate dice polishing and bug fixes
>>> Here are new things that we'll start working on and some new
>>> assignments, as well as check-ups on old ones.  I'm going to address
>>> some of you personally and then list some things that need to be
>>> picked up as tasks.
>>> Katie - you voiced interest in doing the beast chamber that Eliza
>>> sketched up, if Eric signs off on that we can have that as your next
>>> task.  I'm kind of psyched to see you building a room!
>>> Eliza - would you like to color up your sketches?  We can use your
>>> color schemes for the final beast room.  If not we'll get you the next
>>> concept art task this week.
>>> Alan - how is the network code coming?  Do you want to start on
>>> wxwidgets this week or tackle that network lag issue first?
>>> Kent - you're pretty much finishing up pirate dice and testing network
>>> capability if I'm correct.  Do you need any resources assigned to you
>>> for this, or do you need any final art polish?  We'll have to get more
>>> people on the team testing out the network code as it matures.
>>> Eric - a quick overview based on your info is that you'll get the next
>>> 2 rooms done and either build or delegate the beast room (should
>>> probably delegate it, you've got quite a plate full!)  Also out of the
>>> prop list you gave me, who do you want to do the bug models?  Those
>>> will be great for ambiance.
>>> Hanaan - your ladder was an amazing piece, this week I want to see the
>>> other two models you are working on (curious to see them!)  Also, from
>>> the list of models below, let me know if anything is something that
>>> you really want to do.
>>> Larvantholos - let me know, is your computer up and running again?
>>> From the looks of your tiki head, we really want you on some more prop
>>> work, these things will really bring life into the temple.
>>> This is a list of art for the temple to get it finished, and some
>>> pieces might be added or removed:
>>> Layout: beast room, room before the beast room, basement area that you
>>> fall to if you are tempted in the test hall, diamond tile, non-diamond
>>> tiles
>>> Props: tiki head masks, torches, bones, jars, bug models, props for
>>> the beast room, skulls/bones
>>> One last thing, if you have any additional things to add Alan let me
>>> know.  I'm going to use the closing space here to remind you that
>>> you're done one hell of an amazing thing getting this project to this
>>> point. :)
>>> ==============================
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