[project1dev] Re: weekly update 11

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 3 Feb 2010 10:39:15 -0800

And we need some kind of AI for when playing single player (:

On Wed, Feb 3, 2010 at 10:34 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Pirate Dice could use a new background. Right now I am using a stolen wood
> texture as the background.
> Pirate Dice needs the network code added into it. This seems like a fairly
> large undertaking. I am working on a plan to implement it.
> Pirate Dice also needs a full UI over haul but I think that will come up
> when it has network support and people are playing it.
> On Wed, Feb 3, 2010 at 9:57 AM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>   I would love to work on the beast room once the biobeastie is all
>> finished. I really enjoy the theme, and I think doing the room would be a
>> good next step for challenging my skills and aesthetics. I like how things
>> have been going. And since I have got my texturing workflow figured out, I
>> just need to practice honing that to become more efficient.
>> So ERIC =) If its okay boss, Can I do the biobeastie chamber? I know you
>> mentioned that we can see how it goes as we cross that bridge. =) I am just
>> excited is all. Whatever you think it best for the team and the game is what
>> I want to do. I would love to also contribute to the props n such if you
>> think that would be more suitable. Just let me know what you think as you
>> figure it out and decide how you want things to roll.
>> Thanks guys, I'm excited progress is going well for the team. =)
>> Katie
>> --- On *Wed, 2/3/10, Chris Riccobono <crysalim@xxxxxxxxx>* wrote:
>> From: Chris Riccobono <crysalim@xxxxxxxxx>
>> Subject: [project1dev] weekly update 11
>> To: project1dev@xxxxxxxxxxxxx
>> Date: Wednesday, February 3, 2010, 4:32 AM
>> Hey guys, that time of the week again.  An incredible amount of
>> artwork has been done this week, so feel proud about that!
>> Another thing I wanted to mention that might not be as obvious is that
>> our teamwork has ascended to new levels lately.  It's sooo important
>> in a project like this to be in sync with your teammates, and that
>> kind of thing just breeds a special kind of atmosphere that can make
>> some really incredible things happen.
>> No matter how seemingly big or small a personal contribution may be,
>> when you put them all together, you get more than the sum of the
>> parts.  That is what makes me really happy when I look back at the
>> list of work this week and I really couldn't gush enough about it if I
>> tried.
>> Ok enough cheesy motivational speech, here's the list of stuff that
>> got done this week:
>> Eric - temple elevator, floor 1 and 2 halls, floor 2 room with 3
>> doors, misc other temple stuff
>> Alan - chat code for pirate dice, server upgrades.  Also, F1 cycles
>> camera mode in game now
>> Katie - major progress on biobeast texturing
>> Eliza - concept art sketches for the chamber of katie's biobeast
>> Ken - music for temple elevator and other wip's
>> Hanaan - prop ladder with rich texturing, as well as a light bulb and
>> crate props that haven't been uploaded to the list yet
>> Larvantholos - last i've seen is the tiki head from last week, but he
>> has other props in progress such as a jar
>> Kent - additional pirate dice polishing and bug fixes
>> Here are new things that we'll start working on and some new
>> assignments, as well as check-ups on old ones.  I'm going to address
>> some of you personally and then list some things that need to be
>> picked up as tasks.
>> Katie - you voiced interest in doing the beast chamber that Eliza
>> sketched up, if Eric signs off on that we can have that as your next
>> task.  I'm kind of psyched to see you building a room!
>> Eliza - would you like to color up your sketches?  We can use your
>> color schemes for the final beast room.  If not we'll get you the next
>> concept art task this week.
>> Alan - how is the network code coming?  Do you want to start on
>> wxwidgets this week or tackle that network lag issue first?
>> Kent - you're pretty much finishing up pirate dice and testing network
>> capability if I'm correct.  Do you need any resources assigned to you
>> for this, or do you need any final art polish?  We'll have to get more
>> people on the team testing out the network code as it matures.
>> Eric - a quick overview based on your info is that you'll get the next
>> 2 rooms done and either build or delegate the beast room (should
>> probably delegate it, you've got quite a plate full!)  Also out of the
>> prop list you gave me, who do you want to do the bug models?  Those
>> will be great for ambiance.
>> Hanaan - your ladder was an amazing piece, this week I want to see the
>> other two models you are working on (curious to see them!)  Also, from
>> the list of models below, let me know if anything is something that
>> you really want to do.
>> Larvantholos - let me know, is your computer up and running again?
>> From the looks of your tiki head, we really want you on some more prop
>> work, these things will really bring life into the temple.
>> This is a list of art for the temple to get it finished, and some
>> pieces might be added or removed:
>> Layout: beast room, room before the beast room, basement area that you
>> fall to if you are tempted in the test hall, diamond tile, non-diamond
>> tiles
>> Props: tiki head masks, torches, bones, jars, bug models, props for
>> the beast room, skulls/bones
>> One last thing, if you have any additional things to add Alan let me
>> know.  I'm going to use the closing space here to remind you that
>> you're done one hell of an amazing thing getting this project to this
>> point. :)
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