[project1dev] Re: weekly update 11

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 3 Feb 2010 10:34:38 -0800

Pirate Dice could use a new background. Right now I am using a stolen wood
texture as the background.

Pirate Dice needs the network code added into it. This seems like a fairly
large undertaking. I am working on a plan to implement it.

Pirate Dice also needs a full UI over haul but I think that will come up
when it has network support and people are playing it.

On Wed, Feb 3, 2010 at 9:57 AM, katie cook <ktmcook@xxxxxxxxx> wrote:

> I would love to work on the beast room once the biobeastie is all finished.
> I really enjoy the theme, and I think doing the room would be a good next
> step for challenging my skills and aesthetics. I like how things have been
> going. And since I have got my texturing workflow figured out, I just need
> to practice honing that to become more efficient.
> So ERIC =) If its okay boss, Can I do the biobeastie chamber? I know you
> mentioned that we can see how it goes as we cross that bridge. =) I am just
> excited is all. Whatever you think it best for the team and the game is what
> I want to do. I would love to also contribute to the props n such if you
> think that would be more suitable. Just let me know what you think as you
> figure it out and decide how you want things to roll.
> Thanks guys, I'm excited progress is going well for the team. =)
> Katie
> --- On *Wed, 2/3/10, Chris Riccobono <crysalim@xxxxxxxxx>* wrote:
> From: Chris Riccobono <crysalim@xxxxxxxxx>
> Subject: [project1dev] weekly update 11
> To: project1dev@xxxxxxxxxxxxx
> Date: Wednesday, February 3, 2010, 4:32 AM
> Hey guys, that time of the week again.  An incredible amount of
> artwork has been done this week, so feel proud about that!
> Another thing I wanted to mention that might not be as obvious is that
> our teamwork has ascended to new levels lately.  It's sooo important
> in a project like this to be in sync with your teammates, and that
> kind of thing just breeds a special kind of atmosphere that can make
> some really incredible things happen.
> No matter how seemingly big or small a personal contribution may be,
> when you put them all together, you get more than the sum of the
> parts.  That is what makes me really happy when I look back at the
> list of work this week and I really couldn't gush enough about it if I
> tried.
> Ok enough cheesy motivational speech, here's the list of stuff that
> got done this week:
> Eric - temple elevator, floor 1 and 2 halls, floor 2 room with 3
> doors, misc other temple stuff
> Alan - chat code for pirate dice, server upgrades.  Also, F1 cycles
> camera mode in game now
> Katie - major progress on biobeast texturing
> Eliza - concept art sketches for the chamber of katie's biobeast
> Ken - music for temple elevator and other wip's
> Hanaan - prop ladder with rich texturing, as well as a light bulb and
> crate props that haven't been uploaded to the list yet
> Larvantholos - last i've seen is the tiki head from last week, but he
> has other props in progress such as a jar
> Kent - additional pirate dice polishing and bug fixes
> Here are new things that we'll start working on and some new
> assignments, as well as check-ups on old ones.  I'm going to address
> some of you personally and then list some things that need to be
> picked up as tasks.
> Katie - you voiced interest in doing the beast chamber that Eliza
> sketched up, if Eric signs off on that we can have that as your next
> task.  I'm kind of psyched to see you building a room!
> Eliza - would you like to color up your sketches?  We can use your
> color schemes for the final beast room.  If not we'll get you the next
> concept art task this week.
> Alan - how is the network code coming?  Do you want to start on
> wxwidgets this week or tackle that network lag issue first?
> Kent - you're pretty much finishing up pirate dice and testing network
> capability if I'm correct.  Do you need any resources assigned to you
> for this, or do you need any final art polish?  We'll have to get more
> people on the team testing out the network code as it matures.
> Eric - a quick overview based on your info is that you'll get the next
> 2 rooms done and either build or delegate the beast room (should
> probably delegate it, you've got quite a plate full!)  Also out of the
> prop list you gave me, who do you want to do the bug models?  Those
> will be great for ambiance.
> Hanaan - your ladder was an amazing piece, this week I want to see the
> other two models you are working on (curious to see them!)  Also, from
> the list of models below, let me know if anything is something that
> you really want to do.
> Larvantholos - let me know, is your computer up and running again?
> From the looks of your tiki head, we really want you on some more prop
> work, these things will really bring life into the temple.
> This is a list of art for the temple to get it finished, and some
> pieces might be added or removed:
> Layout: beast room, room before the beast room, basement area that you
> fall to if you are tempted in the test hall, diamond tile, non-diamond
> tiles
> Props: tiki head masks, torches, bones, jars, bug models, props for
> the beast room, skulls/bones
> One last thing, if you have any additional things to add Alan let me
> know.  I'm going to use the closing space here to remind you that
> you're done one hell of an amazing thing getting this project to this
> point. :)
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