Good call. AI will need to go in soon as well. On Wed, Feb 3, 2010 at 10:39 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > And we need some kind of AI for when playing single player (: > > > On Wed, Feb 3, 2010 at 10:34 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> >> Pirate Dice could use a new background. Right now I am using a stolen wood >> texture as the background. >> >> Pirate Dice needs the network code added into it. This seems like a fairly >> large undertaking. I am working on a plan to implement it. >> >> Pirate Dice also needs a full UI over haul but I think that will come up >> when it has network support and people are playing it. >> >> >> >> On Wed, Feb 3, 2010 at 9:57 AM, katie cook <ktmcook@xxxxxxxxx> wrote: >> >>> I would love to work on the beast room once the biobeastie is all >>> finished. I really enjoy the theme, and I think doing the room would be a >>> good next step for challenging my skills and aesthetics. I like how things >>> have been going. And since I have got my texturing workflow figured out, I >>> just need to practice honing that to become more efficient. >>> >>> So ERIC =) If its okay boss, Can I do the biobeastie chamber? I know you >>> mentioned that we can see how it goes as we cross that bridge. =) I am just >>> excited is all. Whatever you think it best for the team and the game is what >>> I want to do. I would love to also contribute to the props n such if you >>> think that would be more suitable. Just let me know what you think as you >>> figure it out and decide how you want things to roll. >>> >>> Thanks guys, I'm excited progress is going well for the team. =) >>> >>> Katie >>> >>> --- On *Wed, 2/3/10, Chris Riccobono <crysalim@xxxxxxxxx>* wrote: >>> >>> >>> From: Chris Riccobono <crysalim@xxxxxxxxx> >>> Subject: [project1dev] weekly update 11 >>> To: project1dev@xxxxxxxxxxxxx >>> Date: Wednesday, February 3, 2010, 4:32 AM >>> >>> >>> Hey guys, that time of the week again. An incredible amount of >>> artwork has been done this week, so feel proud about that! >>> >>> Another thing I wanted to mention that might not be as obvious is that >>> our teamwork has ascended to new levels lately. It's sooo important >>> in a project like this to be in sync with your teammates, and that >>> kind of thing just breeds a special kind of atmosphere that can make >>> some really incredible things happen. >>> >>> No matter how seemingly big or small a personal contribution may be, >>> when you put them all together, you get more than the sum of the >>> parts. That is what makes me really happy when I look back at the >>> list of work this week and I really couldn't gush enough about it if I >>> tried. >>> >>> Ok enough cheesy motivational speech, here's the list of stuff that >>> got done this week: >>> >>> Eric - temple elevator, floor 1 and 2 halls, floor 2 room with 3 >>> doors, misc other temple stuff >>> Alan - chat code for pirate dice, server upgrades. Also, F1 cycles >>> camera mode in game now >>> Katie - major progress on biobeast texturing >>> Eliza - concept art sketches for the chamber of katie's biobeast >>> Ken - music for temple elevator and other wip's >>> Hanaan - prop ladder with rich texturing, as well as a light bulb and >>> crate props that haven't been uploaded to the list yet >>> Larvantholos - last i've seen is the tiki head from last week, but he >>> has other props in progress such as a jar >>> Kent - additional pirate dice polishing and bug fixes >>> >>> Here are new things that we'll start working on and some new >>> assignments, as well as check-ups on old ones. I'm going to address >>> some of you personally and then list some things that need to be >>> picked up as tasks. >>> >>> Katie - you voiced interest in doing the beast chamber that Eliza >>> sketched up, if Eric signs off on that we can have that as your next >>> task. I'm kind of psyched to see you building a room! >>> Eliza - would you like to color up your sketches? We can use your >>> color schemes for the final beast room. If not we'll get you the next >>> concept art task this week. >>> Alan - how is the network code coming? Do you want to start on >>> wxwidgets this week or tackle that network lag issue first? >>> Kent - you're pretty much finishing up pirate dice and testing network >>> capability if I'm correct. Do you need any resources assigned to you >>> for this, or do you need any final art polish? We'll have to get more >>> people on the team testing out the network code as it matures. >>> Eric - a quick overview based on your info is that you'll get the next >>> 2 rooms done and either build or delegate the beast room (should >>> probably delegate it, you've got quite a plate full!) Also out of the >>> prop list you gave me, who do you want to do the bug models? Those >>> will be great for ambiance. >>> Hanaan - your ladder was an amazing piece, this week I want to see the >>> other two models you are working on (curious to see them!) Also, from >>> the list of models below, let me know if anything is something that >>> you really want to do. >>> Larvantholos - let me know, is your computer up and running again? >>> From the looks of your tiki head, we really want you on some more prop >>> work, these things will really bring life into the temple. >>> >>> This is a list of art for the temple to get it finished, and some >>> pieces might be added or removed: >>> >>> Layout: beast room, room before the beast room, basement area that you >>> fall to if you are tempted in the test hall, diamond tile, non-diamond >>> tiles >>> Props: tiki head masks, torches, bones, jars, bug models, props for >>> the beast room, skulls/bones >>> >>> One last thing, if you have any additional things to add Alan let me >>> know. I'm going to use the closing space here to remind you that >>> you're done one hell of an amazing thing getting this project to this >>> point. :) >>> >>> ============================== >>> Project 1 Dev mailing list >>> to unsubscribe, please send an email request to >>> demofox@xxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=demofox@xxxxxxxxxxx> >>> Project 1 website: http://project1.demofox.org >>> Project 1 SVN repository: http://pyotek.com/project1 >>> >>> >>> >> >