[project1dev] Re: weekly update 11

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 3 Feb 2010 10:40:40 -0800

Good call. AI will need to go in soon as well.

On Wed, Feb 3, 2010 at 10:39 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> And we need some kind of AI for when playing single player (:
> On Wed, Feb 3, 2010 at 10:34 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>> Pirate Dice could use a new background. Right now I am using a stolen wood
>> texture as the background.
>> Pirate Dice needs the network code added into it. This seems like a fairly
>> large undertaking. I am working on a plan to implement it.
>> Pirate Dice also needs a full UI over haul but I think that will come up
>> when it has network support and people are playing it.
>> On Wed, Feb 3, 2010 at 9:57 AM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>>   I would love to work on the beast room once the biobeastie is all
>>> finished. I really enjoy the theme, and I think doing the room would be a
>>> good next step for challenging my skills and aesthetics. I like how things
>>> have been going. And since I have got my texturing workflow figured out, I
>>> just need to practice honing that to become more efficient.
>>> So ERIC =) If its okay boss, Can I do the biobeastie chamber? I know you
>>> mentioned that we can see how it goes as we cross that bridge. =) I am just
>>> excited is all. Whatever you think it best for the team and the game is what
>>> I want to do. I would love to also contribute to the props n such if you
>>> think that would be more suitable. Just let me know what you think as you
>>> figure it out and decide how you want things to roll.
>>> Thanks guys, I'm excited progress is going well for the team. =)
>>> Katie
>>> --- On *Wed, 2/3/10, Chris Riccobono <crysalim@xxxxxxxxx>* wrote:
>>> From: Chris Riccobono <crysalim@xxxxxxxxx>
>>> Subject: [project1dev] weekly update 11
>>> To: project1dev@xxxxxxxxxxxxx
>>> Date: Wednesday, February 3, 2010, 4:32 AM
>>> Hey guys, that time of the week again.  An incredible amount of
>>> artwork has been done this week, so feel proud about that!
>>> Another thing I wanted to mention that might not be as obvious is that
>>> our teamwork has ascended to new levels lately.  It's sooo important
>>> in a project like this to be in sync with your teammates, and that
>>> kind of thing just breeds a special kind of atmosphere that can make
>>> some really incredible things happen.
>>> No matter how seemingly big or small a personal contribution may be,
>>> when you put them all together, you get more than the sum of the
>>> parts.  That is what makes me really happy when I look back at the
>>> list of work this week and I really couldn't gush enough about it if I
>>> tried.
>>> Ok enough cheesy motivational speech, here's the list of stuff that
>>> got done this week:
>>> Eric - temple elevator, floor 1 and 2 halls, floor 2 room with 3
>>> doors, misc other temple stuff
>>> Alan - chat code for pirate dice, server upgrades.  Also, F1 cycles
>>> camera mode in game now
>>> Katie - major progress on biobeast texturing
>>> Eliza - concept art sketches for the chamber of katie's biobeast
>>> Ken - music for temple elevator and other wip's
>>> Hanaan - prop ladder with rich texturing, as well as a light bulb and
>>> crate props that haven't been uploaded to the list yet
>>> Larvantholos - last i've seen is the tiki head from last week, but he
>>> has other props in progress such as a jar
>>> Kent - additional pirate dice polishing and bug fixes
>>> Here are new things that we'll start working on and some new
>>> assignments, as well as check-ups on old ones.  I'm going to address
>>> some of you personally and then list some things that need to be
>>> picked up as tasks.
>>> Katie - you voiced interest in doing the beast chamber that Eliza
>>> sketched up, if Eric signs off on that we can have that as your next
>>> task.  I'm kind of psyched to see you building a room!
>>> Eliza - would you like to color up your sketches?  We can use your
>>> color schemes for the final beast room.  If not we'll get you the next
>>> concept art task this week.
>>> Alan - how is the network code coming?  Do you want to start on
>>> wxwidgets this week or tackle that network lag issue first?
>>> Kent - you're pretty much finishing up pirate dice and testing network
>>> capability if I'm correct.  Do you need any resources assigned to you
>>> for this, or do you need any final art polish?  We'll have to get more
>>> people on the team testing out the network code as it matures.
>>> Eric - a quick overview based on your info is that you'll get the next
>>> 2 rooms done and either build or delegate the beast room (should
>>> probably delegate it, you've got quite a plate full!)  Also out of the
>>> prop list you gave me, who do you want to do the bug models?  Those
>>> will be great for ambiance.
>>> Hanaan - your ladder was an amazing piece, this week I want to see the
>>> other two models you are working on (curious to see them!)  Also, from
>>> the list of models below, let me know if anything is something that
>>> you really want to do.
>>> Larvantholos - let me know, is your computer up and running again?
>>> From the looks of your tiki head, we really want you on some more prop
>>> work, these things will really bring life into the temple.
>>> This is a list of art for the temple to get it finished, and some
>>> pieces might be added or removed:
>>> Layout: beast room, room before the beast room, basement area that you
>>> fall to if you are tempted in the test hall, diamond tile, non-diamond
>>> tiles
>>> Props: tiki head masks, torches, bones, jars, bug models, props for
>>> the beast room, skulls/bones
>>> One last thing, if you have any additional things to add Alan let me
>>> know.  I'm going to use the closing space here to remind you that
>>> you're done one hell of an amazing thing getting this project to this
>>> point. :)
>>> ==============================
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