[project1dev] Re: weekly update 10

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 26 Jan 2010 20:08:43 -0800

Yeah, and it has the qualities of a great game title - short, concise,
and informative

On Tue, Jan 26, 2010 at 8:02 PM, eric <figarus@xxxxxxxxx> wrote:
> I like that it isn't the classic rpg title but I have some concerns about the 
> way it sorta classifies the game and tips our hand a bit by letting them know 
> that it isn't going to be a classic good vs evil story
> Sent via BlackBerry from T-Mobile
>
> -----Original Message-----
> From: Chris Riccobono <crysalim@xxxxxxxxx>
> Date: Tue, 26 Jan 2010 20:02:23
> To: <project1dev@xxxxxxxxxxxxx>
> Subject: [project1dev] Re: weekly update 10
>
> That name has my vote, Eric.  It truly does.
>
> On Tue, Jan 26, 2010 at 7:54 PM, eric <figarus@xxxxxxxxx> wrote:
>> Well I guess it doesn't matter to me if we have a working title, I was ki=
> cking around "anti-hero" in my head for a little bit but I think its possib=
> ly a little cliche or obvious. =A0What were you thinking?
>> Sent via BlackBerry from T-Mobile
>>
>> -----Original Message-----
>> From: Chris Riccobono <crysalim@xxxxxxxxx>
>> Date: Tue, 26 Jan 2010 19:48:16
>> To: <project1dev@xxxxxxxxxxxxx>
>> Subject: [project1dev] weekly update 10
>>
>> Slim update this week:
>>
>> - Larvanthalos completed a test render of an Aztec style head. =A0This
>> prop looks awesome, now it just needs to be placed on a map.
>> - Eric added some new images for the title screen, and starting the
>> game feels much more like an experience now!
>> - Alan implemented the first version of the network code, which is now
>> ready for scripting by Kent (although it is still a work in progress),
>> so we will be able to play pirate dice with each other eventually.
>>
>> It's about time we came up with a name for this project, what do you guys=
>  think?
>>
>> Giving a project a name can serve many purposes, not the least of
>> which is a clear vision of what the game is about. =A0If nothing else,
>> we will finally be able to refer to this game as a particular entity.
>> It really helps to have something set in stone.
>>
>> So lets get this going! =A0What do you think our project should be named?
>>
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D
>> Project 1 Dev mailing list
>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>> Project 1 website: http://project1.demofox.org
>> Project 1 SVN repository: http://pyotek.com/project1
>>
>
> ==============================
> Project 1 Dev mailing list
> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
> Project 1 website: http://project1.demofox.org
> Project 1 SVN repository: http://pyotek.com/project1
>

=============================Project 1 Dev mailing list
to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
Project 1 website: http://project1.demofox.org
Project 1 SVN repository: http://pyotek.com/project1

Other related posts: