[project1dev] Re: weekly update 10

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 26 Jan 2010 20:04:51 -0800

This definitely needs to be a character name, if not something else :P

On Tue, Jan 26, 2010 at 8:02 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
> RORAC!
> Ridiculously Obnoxious Renderings of Awesome Characters.
>
> On Tue, Jan 26, 2010 at 10:54 PM, eric <figarus@xxxxxxxxx> wrote:
>> Well I guess it doesn't matter to me if we have a working title, I was 
>> kicking around "anti-hero" in my head for a little bit but I think its 
>> possibly a little cliche or obvious.  What were you thinking?
>> Sent via BlackBerry from T-Mobile
>>
>> -----Original Message-----
>> From: Chris Riccobono <crysalim@xxxxxxxxx>
>> Date: Tue, 26 Jan 2010 19:48:16
>> To: <project1dev@xxxxxxxxxxxxx>
>> Subject: [project1dev] weekly update 10
>>
>> Slim update this week:
>>
>> - Larvanthalos completed a test render of an Aztec style head.  This
>> prop looks awesome, now it just needs to be placed on a map.
>> - Eric added some new images for the title screen, and starting the
>> game feels much more like an experience now!
>> - Alan implemented the first version of the network code, which is now
>> ready for scripting by Kent (although it is still a work in progress),
>> so we will be able to play pirate dice with each other eventually.
>>
>> It's about time we came up with a name for this project, what do you guys 
>> think?
>>
>> Giving a project a name can serve many purposes, not the least of
>> which is a clear vision of what the game is about.  If nothing else,
>> we will finally be able to refer to this game as a particular entity.
>> It really helps to have something set in stone.
>>
>> So lets get this going!  What do you think our project should be named?
>>
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