[project1dev] Re: weekly update 10

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 26 Jan 2010 20:02:33 -0800

i figured one would become apparent as we progressed, i dont have any input
though hehe

On Tue, Jan 26, 2010 at 7:54 PM, eric <figarus@xxxxxxxxx> wrote:

> Well I guess it doesn't matter to me if we have a working title, I was
> kicking around "anti-hero" in my head for a little bit but I think its
> possibly a little cliche or obvious.  What were you thinking?
> Sent via BlackBerry from T-Mobile
>
> -----Original Message-----
> From: Chris Riccobono <crysalim@xxxxxxxxx>
> Date: Tue, 26 Jan 2010 19:48:16
> To: <project1dev@xxxxxxxxxxxxx>
> Subject: [project1dev] weekly update 10
>
> Slim update this week:
>
> - Larvanthalos completed a test render of an Aztec style head.  This
> prop looks awesome, now it just needs to be placed on a map.
> - Eric added some new images for the title screen, and starting the
> game feels much more like an experience now!
> - Alan implemented the first version of the network code, which is now
> ready for scripting by Kent (although it is still a work in progress),
> so we will be able to play pirate dice with each other eventually.
>
> It's about time we came up with a name for this project, what do you guys
> think?
>
> Giving a project a name can serve many purposes, not the least of
> which is a clear vision of what the game is about.  If nothing else,
> we will finally be able to refer to this game as a particular entity.
> It really helps to have something set in stone.
>
> So lets get this going!  What do you think our project should be named?
>
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