i figured one would become apparent as we progressed, i dont have any input though hehe On Tue, Jan 26, 2010 at 7:54 PM, eric <figarus@xxxxxxxxx> wrote: > Well I guess it doesn't matter to me if we have a working title, I was > kicking around "anti-hero" in my head for a little bit but I think its > possibly a little cliche or obvious. What were you thinking? > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: Chris Riccobono <crysalim@xxxxxxxxx> > Date: Tue, 26 Jan 2010 19:48:16 > To: <project1dev@xxxxxxxxxxxxx> > Subject: [project1dev] weekly update 10 > > Slim update this week: > > - Larvanthalos completed a test render of an Aztec style head. This > prop looks awesome, now it just needs to be placed on a map. > - Eric added some new images for the title screen, and starting the > game feels much more like an experience now! > - Alan implemented the first version of the network code, which is now > ready for scripting by Kent (although it is still a work in progress), > so we will be able to play pirate dice with each other eventually. > > It's about time we came up with a name for this project, what do you guys > think? > > Giving a project a name can serve many purposes, not the least of > which is a clear vision of what the game is about. If nothing else, > we will finally be able to refer to this game as a particular entity. > It really helps to have something set in stone. > > So lets get this going! What do you think our project should be named? > > ============================== > Project 1 Dev mailing list > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > Project 1 website: http://project1.demofox.org > Project 1 SVN repository: http://pyotek.com/project1 >