oh awesome. Let me know when stuff comes up. I'll be happy to learn on the fly as well On Thu, Jan 28, 2010 at 1:49 PM, <figarus@xxxxxxxxx> wrote: > hey kent, when you get experienced at that stuff (particularly > actionscript) i will probably have some freelance work i can refer to you if > you are interested. I turned down jobs occasionally because my expertise is > in graphics and html/css and they always ask if i know someone that that can > help them > > > On Jan 28, 2010 4:20pm, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > > really cool > > > > > > > > your web prowess is going to be formidable :P > > > > > > On Thu, Jan 28, 2010 at 1:15 PM, Kent Petersen kentkmp@xxxxxxxxx> wrote: > > > > Yeah actionscript comes up in about a week. My current computer clases I > am taking are javascript and a sql class > > > > > > > > > > > > > > On Thu, Jan 28, 2010 at 12:51 PM, Alan Wolfe alan.wolfe@xxxxxxxxx> > wrote: > > > > > > good luck in your classes Kent (: > > > > > > > > is the actionscript / flash class this semester? > > > > > > > > > > > > > > On Thu, Jan 28, 2010 at 12:46 PM, Kent Petersen kentkmp@xxxxxxxxx> > wrote: > > > > Personal update: I will most likely be laying low for a while. I have a > few school classes that are dropping a ton of work on me and a new kitty. I > am excited and can't wait to get network support in for pirate dice. So, > it's coming but it may be a while. > > > > > > > > > > > > > > On Thu, Jan 28, 2010 at 9:40 AM, Kent Petersen kentkmp@xxxxxxxxx> wrote: > > > > Maybe name it after a town or kingdom in the game? > > > > > > > > > > > > > > On Tue, Jan 26, 2010 at 8:17 PM, Chris Riccobono crysalim@xxxxxxxxx> > wrote: > > > > Yeah, it could totally change during the course of the project - but a > > name will help set a foundation :) > > > > > > > > > > > > > > On Tue, Jan 26, 2010 at 8:11 PM, eric figarus@xxxxxxxxx> wrote: > > > :) warmer reception for the name than I anticipated, thx chris... Like > alan, I kinda figured the final name would sorta come out naturally but a > real working title would be nice. > > > > > Sent via BlackBerry from T-Mobile > > > > > > -----Original Message----- > > > From: Chris Riccobono crysalim@xxxxxxxxx> > > > Date: Tue, 26 Jan 2010 20:08:43 > > > > > To: project1dev@xxxxxxxxxxxxx> > > > Subject: [project1dev] Re: weekly update 10 > > > > > > Yeah, and it has the qualities of a great game title - short, concise, > > > > > and informative > > > > > > On Tue, Jan 26, 2010 at 8:02 PM, eric figarus@xxxxxxxxx> wrote: > > >> I like that it isn't the classic rpg title but I have some concerns > about= > > > > > the way it sorta classifies the game and tips our hand a bit by > letting th= > > > em know that it isn't going to be a classic good vs evil story > > >> Sent via BlackBerry from T-Mobile > > >> > > >> -----Original Message----- > > > > >> From: Chris Riccobono crysalim@xxxxxxxxx> > > >> Date: Tue, 26 Jan 2010 20:02:23 > > >> To: project1dev@xxxxxxxxxxxxx> > > > > >> Subject: [project1dev] Re: weekly update 10 > > >> > > >> That name has my vote, Eric. =A0It truly does. > > >> > > >> On Tue, Jan 26, 2010 at 7:54 PM, eric figarus@xxxxxxxxx> wrote: > > > > >>> Well I guess it doesn't matter to me if we have a working title, I > was k= > > > i=3D > > >> cking around "anti-hero" in my head for a little bit but I think its > poss= > > > ib=3D > > >> ly a little cliche or obvious. =3DA0What were you thinking? > > > > >>> Sent via BlackBerry from T-Mobile > > >>> > > >>> -----Original Message----- > > >>> From: Chris Riccobono crysalim@xxxxxxxxx> > > > > >>> Date: Tue, 26 Jan 2010 19:48:16 > > >>> To: project1dev@xxxxxxxxxxxxx> > > >>> Subject: [project1dev] weekly update 10 > > > > >>> > > >>> Slim update this week: > > >>> > > >>> - Larvanthalos completed a test render of an Aztec style head. > =3DA0This > > >>> prop looks awesome, now it just needs to be placed on a map. > > > > >>> - Eric added some new images for the title screen, and starting the > > >>> game feels much more like an experience now! > > >>> - Alan implemented the first version of the network code, which is > now > > > > >>> ready for scripting by Kent (although it is still a work in > progress), > > >>> so we will be able to play pirate dice with each other eventually. > > >>> > > >>> It's about time we came up with a name for this project, what do you > guy= > > > > > s=3D > > >> =A0think? > > >>> > > >>> Giving a project a name can serve many purposes, not the least of > > >>> which is a clear vision of what the game is about. =3DA0If nothing > else, > > > > >>> we will finally be able to refer to this game as a particular entity. > > >>> It really helps to have something set in stone. > > >>> > > >>> So lets get this going! =3DA0What do you think our project should be > nam= > > > > > ed? > > >>> > > >>> > =3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D= > > > =3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D > > >> =3D3D=3D3D=3D3D=3D3D=3D3D=3D3D > > > > >>> Project 1 Dev mailing list > > >>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > > >>> Project 1 website: http://project1.demofox.org > > > > >>> Project 1 SVN repository: http://pyotek.com/project1 > > >>> > > >> > > >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > > > > > =3D=3D=3D=3D=3D=3D > > >> Project 1 Dev mailing list > > >> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > > >> Project 1 website: http://project1.demofox.org > > > > >> Project 1 SVN repository: http://pyotek.com/project1 > > >> > > > > > > ============================== > > > Project 1 Dev mailing list > > > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > > > > > Project 1 website: http://project1.demofox.org > > > Project 1 SVN repository: http://pyotek.com/project1 > > > > > > > > > Project 1 Dev mailing list > > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > > Project 1 website: http://project1.demofox.org > > > > Project 1 SVN repository: http://pyotek.com/project1 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >