Yeah, it could totally change during the course of the project - but a name will help set a foundation :) On Tue, Jan 26, 2010 at 8:11 PM, eric <figarus@xxxxxxxxx> wrote: > :) warmer reception for the name than I anticipated, thx chris... Like alan, > I kinda figured the final name would sorta come out naturally but a real > working title would be nice. > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: Chris Riccobono <crysalim@xxxxxxxxx> > Date: Tue, 26 Jan 2010 20:08:43 > To: <project1dev@xxxxxxxxxxxxx> > Subject: [project1dev] Re: weekly update 10 > > Yeah, and it has the qualities of a great game title - short, concise, > and informative > > On Tue, Jan 26, 2010 at 8:02 PM, eric <figarus@xxxxxxxxx> wrote: >> I like that it isn't the classic rpg title but I have some concerns about= > the way it sorta classifies the game and tips our hand a bit by letting th= > em know that it isn't going to be a classic good vs evil story >> Sent via BlackBerry from T-Mobile >> >> -----Original Message----- >> From: Chris Riccobono <crysalim@xxxxxxxxx> >> Date: Tue, 26 Jan 2010 20:02:23 >> To: <project1dev@xxxxxxxxxxxxx> >> Subject: [project1dev] Re: weekly update 10 >> >> That name has my vote, Eric. =A0It truly does. >> >> On Tue, Jan 26, 2010 at 7:54 PM, eric <figarus@xxxxxxxxx> wrote: >>> Well I guess it doesn't matter to me if we have a working title, I was k= > i=3D >> cking around "anti-hero" in my head for a little bit but I think its poss= > ib=3D >> ly a little cliche or obvious. =3DA0What were you thinking? >>> Sent via BlackBerry from T-Mobile >>> >>> -----Original Message----- >>> From: Chris Riccobono <crysalim@xxxxxxxxx> >>> Date: Tue, 26 Jan 2010 19:48:16 >>> To: <project1dev@xxxxxxxxxxxxx> >>> Subject: [project1dev] weekly update 10 >>> >>> Slim update this week: >>> >>> - Larvanthalos completed a test render of an Aztec style head. =3DA0This >>> prop looks awesome, now it just needs to be placed on a map. >>> - Eric added some new images for the title screen, and starting the >>> game feels much more like an experience now! >>> - Alan implemented the first version of the network code, which is now >>> ready for scripting by Kent (although it is still a work in progress), >>> so we will be able to play pirate dice with each other eventually. >>> >>> It's about time we came up with a name for this project, what do you guy= > s=3D >> =A0think? >>> >>> Giving a project a name can serve many purposes, not the least of >>> which is a clear vision of what the game is about. =3DA0If nothing else, >>> we will finally be able to refer to this game as a particular entity. >>> It really helps to have something set in stone. >>> >>> So lets get this going! =3DA0What do you think our project should be nam= > ed? >>> >>> =3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D= > =3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D >> =3D3D=3D3D=3D3D=3D3D=3D3D=3D3D >>> Project 1 Dev mailing list >>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >>> Project 1 website: http://project1.demofox.org >>> Project 1 SVN repository: http://pyotek.com/project1 >>> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > =3D=3D=3D=3D=3D=3D >> Project 1 Dev mailing list >> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >> Project 1 website: http://project1.demofox.org >> Project 1 SVN repository: http://pyotek.com/project1 >> > > ============================== > Project 1 Dev mailing list > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > Project 1 website: http://project1.demofox.org > Project 1 SVN repository: http://pyotek.com/project1 > =============================Project 1 Dev mailing list to unsubscribe, please send an email request to demofox@xxxxxxxxxxx Project 1 website: http://project1.demofox.org Project 1 SVN repository: http://pyotek.com/project1