Rad Liz (: Eric probly has something for you but hey i was wondering, do you like to do environmental concept art too? Or do you prefer characters? On Fri, Jan 1, 2010 at 1:24 PM, Elizabeth Patrician <potatoart@xxxxxxxxx>wrote: > Hey all, > Sorry I've been MIA, I was in Pennsylvania for Christmas and then as soon > as I got home I managed to catch myself a nasty case of food poisoning. I > don't have any active tasks at the moment, so if anyone has anything they > want me to do, just let me know and I'll get started. > Liz > > On Fri, Jan 1, 2010 at 3:49 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Sounds interesting. >> >> >> On Thu, Dec 31, 2009 at 2:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> well hrm, i don't know what needs to be scripted for the void map or >>> temple or fortune teller but i know our next mini game is going to be this >>> game that eric, his gf and I made up that's kind of like poker but with dice >>> hehe. >>> >>> This game will have both single player (play against bots) and >>> multiplayer (play against other, real humans) and will also have both an in >>> game version as well as actionscript. >>> >>> It's probably going to be a meaty task for you Kent (ie lots of stuff to >>> do) (: >>> >>> I'll start a new thread about this game, i kinda forget the rules, maybe >>> eric or misty remember peices that i forgot hehe >>> >>> but yeah, i figure kent that you can start working on the in game >>> version, as well as bots of varying difficulties to play against, and also >>> you can work on the actionscript version too! Should be lots to keep you >>> guys (: >>> On Thu, Dec 31, 2009 at 11:47 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>> >>>> sorry i have had guests here for the last 2+ weeks and havent had a ton >>>> of time to work, i will write the dialogue when i get the chance. >>>> >>>> happy new years everyone, btw! >>>> >>>> >>>> On Thu, Dec 31, 2009 at 2:44 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: >>>> >>>>> Ah, I didn't have the detail about the buttons written down so I >>>>> thought it was the exit/settings ones. >>>>> >>>>> If I know wurmz he's gonna ask you for additional detail on those >>>>> buttons, so just keep specifying them to your liking. >>>>> >>>>> About a scripting task, we gotta hear from Alan about what would be >>>>> best to do next, but I will for sure make sure you have at least >>>>> something to go on by the next weekly update (I've started doing them >>>>> Monday nights but I might do this next one on Sunday again) >>>>> >>>>> What I think would be best is if we get Eric to focus on some dialogue >>>>> for the old man since he recently voiced interest in doing that, and >>>>> then you can start scripting that in as well as the choices you need >>>>> to make in the intro. He is also slated to do more of the temple >>>>> entrance, but imo, getting some introduction dialogue in would take >>>>> priority. What do you think? >>>>> >>>>> Also when you read this let us know Eric what you feel like doing. :) >>>>> >>>>> On Thu, Dec 31, 2009 at 11:37 AM, Kent Petersen <kentkmp@xxxxxxxxx> >>>>> wrote: >>>>> > Thanks Chris. I think I need a new scripting project then. I am also >>>>> working >>>>> > on random actionscript stuff but that is not really relevant to the >>>>> project >>>>> > as a whole yet. >>>>> > >>>>> > I imagined that the frame of the puzzle would have an exit and an >>>>> > instructions button kinda etched into the frame or a button the the >>>>> frame >>>>> > can be clicked or something to that extent. >>>>> > >>>>> > Hey Wurmz. Let me know what info you still need for making the puzzle >>>>> frame. >>>>> > I leave anything I didn't discuss up to you but if you need more >>>>> direction I >>>>> > will be happy to try and find some examples of what I am thinking. >>>>> > >>>>> > On Thu, Dec 31, 2009 at 11:20 AM, Chris Riccobono < >>>>> crysalim@xxxxxxxxx> >>>>> > wrote: >>>>> >> >>>>> >> Hey Kent, all I have listed is putting in a border on the puzzle, >>>>> and >>>>> >> new Exit and Settings buttons. I just told Matt about making those. >>>>> >> I am not sure if you had an idea in mind about what to do with the >>>>> >> buttons, but as far as I remember the border is supposed to be >>>>> >> bronze/goldish in the color of the puzzle. >>>>> >> >>>>> >> Can you email wurmz and tell him what you want for the buttons too? >>>>> I >>>>> >> won't be around for up to 2 days after 5 pm today so I won't be able >>>>> >> to relay back and forth hehe >>>>> >> >>>>> >> On Thu, Dec 31, 2009 at 9:52 AM, Kent Petersen <kentkmp@xxxxxxxxx> >>>>> wrote: >>>>> >> > Hey Chris. Do you know what modifications I was going to make for >>>>> the >>>>> >> > puzzle? >>>>> >> > >>>>> >> > On Tue, Dec 29, 2009 at 7:39 AM, Kent Petersen <kentkmp@xxxxxxxxx >>>>> > >>>>> >> > wrote: >>>>> >> >> >>>>> >> >> I have the puzzle modifications to make. >>>>> >> >> >>>>> >> >> I will be busy for a while longer. Installing gutters is hard >>>>> work >>>>> >> >> >>>>> >> >> On Tue, Dec 29, 2009 at 7:22 AM, eric drewes <figarus@xxxxxxxxx> >>>>> wrote: >>>>> >> >>> >>>>> >> >>> yeah i'll have the temple entrance done in the next couple of >>>>> days, >>>>> >> >>> sorry, ive had guests staying w/ me rfor the last 2 weeks >>>>> >> >>> >>>>> >> >>> On Tue, Dec 29, 2009 at 1:56 AM, Chris Riccobono < >>>>> crysalim@xxxxxxxxx> >>>>> >> >>> wrote: >>>>> >> >>>> >>>>> >> >>>> I hope everyone enjoyed the holidays. :) >>>>> >> >>>> >>>>> >> >>>> Even though this was Christmas week, we saw some work done: >>>>> >> >>>> >>>>> >> >>>> - Alan finished implementing fx files, so other graphics code >>>>> can be >>>>> >> >>>> setup >>>>> >> >>>> - Chris Sherman started making the wagon, and showed us a >>>>> colorful >>>>> >> >>>> wheel >>>>> >> >>>> >>>>> >> >>>> Questions this week: >>>>> >> >>>> >>>>> >> >>>> *Eric, are we ready to ramp up art production on the temple >>>>> entrance? >>>>> >> >>>> I know we have plans for new years, so if you don't have time, >>>>> I'll >>>>> >> >>>> set a deadline next week. >>>>> >> >>>> *Katie, how are you doing on the biobeast? I seriously don't >>>>> want to >>>>> >> >>>> nag you (I promise!) but as soon as you get that done I can >>>>> assign >>>>> >> >>>> you >>>>> >> >>>> other cooler stuff. :) >>>>> >> >>>> *Kent, do you have a good scripting task at the moment? Do you >>>>> want >>>>> >> >>>> an additional one? >>>>> >> >>>> >>>>> >> >>>> I would love to get discussion going on with anything that >>>>> people >>>>> >> >>>> want >>>>> >> >>>> to ask. I would like to use these weekly updates as sort of >>>>> mini >>>>> >> >>>> meetings, to discuss things about the game and keep everyone in >>>>> the >>>>> >> >>>> loop in general. So if any of you have questions about the >>>>> game, let >>>>> >> >>>> me know! >>>>> >> >>>> >>>>> >> >>> >>>>> >> >> >>>>> >> > >>>>> >> > >>>>> >> >>>>> > >>>>> > >>>>> >>>>> >>>> >>> >> >