[project1dev] Re: Weekly update 6

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 1 Jan 2010 13:49:06 -0800

Rad Liz (:
Eric probly has something for you but hey i was wondering, do you like to do
environmental concept art too?  Or do you prefer characters?
On Fri, Jan 1, 2010 at 1:24 PM, Elizabeth Patrician <potatoart@xxxxxxxxx>wrote:

> Hey all,
> Sorry I've been MIA, I was in Pennsylvania for Christmas and then as soon
> as I got home I managed to catch myself a nasty case of food poisoning.  I
> don't have any active tasks at the moment, so if anyone has anything they
> want me to do, just let me know and I'll get started.
> Liz
>
>   On Fri, Jan 1, 2010 at 3:49 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Sounds interesting.
>>
>>
>> On Thu, Dec 31, 2009 at 2:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> well hrm, i don't know what needs to be scripted for the void map or
>>> temple or fortune teller but i know our next mini game is going to be this
>>> game that eric, his gf and I made up that's kind of like poker but with dice
>>> hehe.
>>>
>>> This game will have both single player (play against bots) and
>>> multiplayer (play against other, real humans) and will also have both an in
>>> game version as well as actionscript.
>>>
>>> It's probably going to be a meaty task for you Kent (ie lots of stuff to
>>> do) (:
>>>
>>> I'll start a new thread about this game, i kinda forget the rules, maybe
>>> eric or misty remember peices that i forgot hehe
>>>
>>> but yeah, i figure kent that you can start working on the in game
>>> version, as well as bots of varying difficulties to play against, and also
>>> you can work on the actionscript version too!  Should be lots to keep you
>>> guys (:
>>>   On Thu, Dec 31, 2009 at 11:47 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>
>>>> sorry i have had guests here for the last 2+ weeks and havent had a ton
>>>> of time to work, i will write the dialogue when i get the chance.
>>>>
>>>> happy new years everyone, btw!
>>>>
>>>>
>>>> On Thu, Dec 31, 2009 at 2:44 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>>>>
>>>>> Ah, I didn't have the detail about the buttons written down so I
>>>>> thought it was the exit/settings ones.
>>>>>
>>>>> If I know wurmz he's gonna ask you for additional detail on those
>>>>> buttons, so just keep specifying them to your liking.
>>>>>
>>>>> About a scripting task, we gotta hear from Alan about what would be
>>>>> best to do next, but I will for sure make sure you have at least
>>>>> something to go on by the next weekly update (I've started doing them
>>>>> Monday nights but I might do this next one on Sunday again)
>>>>>
>>>>> What I think would be best is if we get Eric to focus on some dialogue
>>>>> for the old man since he recently voiced interest in doing that, and
>>>>> then you can start scripting that in as well as the choices you need
>>>>> to make in the intro.  He is also slated to do more of the temple
>>>>> entrance, but imo, getting some introduction dialogue in would take
>>>>> priority.  What do you think?
>>>>>
>>>>> Also when you read this let us know Eric what you feel like doing.  :)
>>>>>
>>>>> On Thu, Dec 31, 2009 at 11:37 AM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>> wrote:
>>>>> > Thanks Chris. I think I need a new scripting project then. I am also
>>>>> working
>>>>> > on random actionscript stuff but that is not really relevant to the
>>>>> project
>>>>> > as a whole yet.
>>>>> >
>>>>> > I imagined that the frame of the puzzle would have an exit and an
>>>>> > instructions button kinda etched into the frame or a button the the
>>>>> frame
>>>>> > can be clicked or something to that extent.
>>>>> >
>>>>> > Hey Wurmz. Let me know what info you still need for making the puzzle
>>>>> frame.
>>>>> > I leave anything I didn't discuss up to you but if you need more
>>>>> direction I
>>>>> > will be happy to try and find some examples of what I am thinking.
>>>>> >
>>>>> > On Thu, Dec 31, 2009 at 11:20 AM, Chris Riccobono <
>>>>> crysalim@xxxxxxxxx>
>>>>> > wrote:
>>>>> >>
>>>>> >> Hey Kent, all I have listed is putting in a border on the puzzle,
>>>>> and
>>>>> >> new Exit and Settings buttons.  I just told Matt about making those.
>>>>> >> I am not sure if you had an idea in mind about what to do with the
>>>>> >> buttons, but as far as I remember the border is supposed to be
>>>>> >> bronze/goldish in the color of the puzzle.
>>>>> >>
>>>>> >> Can you email wurmz and tell him what you want for the buttons too?
>>>>>  I
>>>>> >> won't be around for up to 2 days after 5 pm today so I won't be able
>>>>> >> to relay back and forth hehe
>>>>> >>
>>>>> >> On Thu, Dec 31, 2009 at 9:52 AM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>> wrote:
>>>>> >> > Hey Chris. Do you know what modifications I was going to make for
>>>>> the
>>>>> >> > puzzle?
>>>>> >> >
>>>>> >> > On Tue, Dec 29, 2009 at 7:39 AM, Kent Petersen <kentkmp@xxxxxxxxx
>>>>> >
>>>>> >> > wrote:
>>>>> >> >>
>>>>> >> >> I have the puzzle modifications to make.
>>>>> >> >>
>>>>> >> >> I will be busy for a while longer. Installing gutters is hard
>>>>> work
>>>>> >> >>
>>>>> >> >> On Tue, Dec 29, 2009 at 7:22 AM, eric drewes <figarus@xxxxxxxxx>
>>>>> wrote:
>>>>> >> >>>
>>>>> >> >>> yeah i'll have the temple entrance done in the next couple of
>>>>> days,
>>>>> >> >>> sorry, ive had guests staying w/ me rfor the last 2 weeks
>>>>> >> >>>
>>>>> >> >>> On Tue, Dec 29, 2009 at 1:56 AM, Chris Riccobono <
>>>>> crysalim@xxxxxxxxx>
>>>>> >> >>> wrote:
>>>>> >> >>>>
>>>>> >> >>>> I hope everyone enjoyed the holidays.  :)
>>>>> >> >>>>
>>>>> >> >>>> Even though this was Christmas week, we saw some work done:
>>>>> >> >>>>
>>>>> >> >>>> - Alan finished implementing fx files, so other graphics code
>>>>> can be
>>>>> >> >>>> setup
>>>>> >> >>>> - Chris Sherman started making the wagon, and showed us a
>>>>> colorful
>>>>> >> >>>> wheel
>>>>> >> >>>>
>>>>> >> >>>> Questions this week:
>>>>> >> >>>>
>>>>> >> >>>> *Eric, are we ready to ramp up art production on the temple
>>>>> entrance?
>>>>> >> >>>> I know we have plans for new years, so if you don't have time,
>>>>> I'll
>>>>> >> >>>> set a deadline next week.
>>>>> >> >>>> *Katie, how are you doing on the biobeast?  I seriously don't
>>>>> want to
>>>>> >> >>>> nag you (I promise!) but as soon as you get that done I can
>>>>> assign
>>>>> >> >>>> you
>>>>> >> >>>> other cooler stuff.  :)
>>>>> >> >>>> *Kent, do you have a good scripting task at the moment?  Do you
>>>>> want
>>>>> >> >>>> an additional one?
>>>>> >> >>>>
>>>>> >> >>>> I would love to get discussion going on with anything that
>>>>> people
>>>>> >> >>>> want
>>>>> >> >>>> to ask.  I would like to use these weekly updates as sort of
>>>>> mini
>>>>> >> >>>> meetings, to discuss things about the game and keep everyone in
>>>>> the
>>>>> >> >>>> loop in general.  So if any of you have questions about the
>>>>> game, let
>>>>> >> >>>> me know!
>>>>> >> >>>>
>>>>> >> >>>
>>>>> >> >>
>>>>> >> >
>>>>> >> >
>>>>> >>
>>>>> >
>>>>> >
>>>>>
>>>>>
>>>>
>>>
>>
>

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