[project1dev] Re: Weekly update 6

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 31 Dec 2009 14:47:32 -0500

sorry i have had guests here for the last 2+ weeks and havent had a ton of
time to work, i will write the dialogue when i get the chance.

happy new years everyone, btw!

On Thu, Dec 31, 2009 at 2:44 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> Ah, I didn't have the detail about the buttons written down so I
> thought it was the exit/settings ones.
>
> If I know wurmz he's gonna ask you for additional detail on those
> buttons, so just keep specifying them to your liking.
>
> About a scripting task, we gotta hear from Alan about what would be
> best to do next, but I will for sure make sure you have at least
> something to go on by the next weekly update (I've started doing them
> Monday nights but I might do this next one on Sunday again)
>
> What I think would be best is if we get Eric to focus on some dialogue
> for the old man since he recently voiced interest in doing that, and
> then you can start scripting that in as well as the choices you need
> to make in the intro.  He is also slated to do more of the temple
> entrance, but imo, getting some introduction dialogue in would take
> priority.  What do you think?
>
> Also when you read this let us know Eric what you feel like doing.  :)
>
> On Thu, Dec 31, 2009 at 11:37 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
> > Thanks Chris. I think I need a new scripting project then. I am also
> working
> > on random actionscript stuff but that is not really relevant to the
> project
> > as a whole yet.
> >
> > I imagined that the frame of the puzzle would have an exit and an
> > instructions button kinda etched into the frame or a button the the frame
> > can be clicked or something to that extent.
> >
> > Hey Wurmz. Let me know what info you still need for making the puzzle
> frame.
> > I leave anything I didn't discuss up to you but if you need more
> direction I
> > will be happy to try and find some examples of what I am thinking.
> >
> > On Thu, Dec 31, 2009 at 11:20 AM, Chris Riccobono <crysalim@xxxxxxxxx>
> > wrote:
> >>
> >> Hey Kent, all I have listed is putting in a border on the puzzle, and
> >> new Exit and Settings buttons.  I just told Matt about making those.
> >> I am not sure if you had an idea in mind about what to do with the
> >> buttons, but as far as I remember the border is supposed to be
> >> bronze/goldish in the color of the puzzle.
> >>
> >> Can you email wurmz and tell him what you want for the buttons too?  I
> >> won't be around for up to 2 days after 5 pm today so I won't be able
> >> to relay back and forth hehe
> >>
> >> On Thu, Dec 31, 2009 at 9:52 AM, Kent Petersen <kentkmp@xxxxxxxxx>
> wrote:
> >> > Hey Chris. Do you know what modifications I was going to make for the
> >> > puzzle?
> >> >
> >> > On Tue, Dec 29, 2009 at 7:39 AM, Kent Petersen <kentkmp@xxxxxxxxx>
> >> > wrote:
> >> >>
> >> >> I have the puzzle modifications to make.
> >> >>
> >> >> I will be busy for a while longer. Installing gutters is hard work
> >> >>
> >> >> On Tue, Dec 29, 2009 at 7:22 AM, eric drewes <figarus@xxxxxxxxx>
> wrote:
> >> >>>
> >> >>> yeah i'll have the temple entrance done in the next couple of days,
> >> >>> sorry, ive had guests staying w/ me rfor the last 2 weeks
> >> >>>
> >> >>> On Tue, Dec 29, 2009 at 1:56 AM, Chris Riccobono <
> crysalim@xxxxxxxxx>
> >> >>> wrote:
> >> >>>>
> >> >>>> I hope everyone enjoyed the holidays.  :)
> >> >>>>
> >> >>>> Even though this was Christmas week, we saw some work done:
> >> >>>>
> >> >>>> - Alan finished implementing fx files, so other graphics code can
> be
> >> >>>> setup
> >> >>>> - Chris Sherman started making the wagon, and showed us a colorful
> >> >>>> wheel
> >> >>>>
> >> >>>> Questions this week:
> >> >>>>
> >> >>>> *Eric, are we ready to ramp up art production on the temple
> entrance?
> >> >>>> I know we have plans for new years, so if you don't have time, I'll
> >> >>>> set a deadline next week.
> >> >>>> *Katie, how are you doing on the biobeast?  I seriously don't want
> to
> >> >>>> nag you (I promise!) but as soon as you get that done I can assign
> >> >>>> you
> >> >>>> other cooler stuff.  :)
> >> >>>> *Kent, do you have a good scripting task at the moment?  Do you
> want
> >> >>>> an additional one?
> >> >>>>
> >> >>>> I would love to get discussion going on with anything that people
> >> >>>> want
> >> >>>> to ask.  I would like to use these weekly updates as sort of mini
> >> >>>> meetings, to discuss things about the game and keep everyone in the
> >> >>>> loop in general.  So if any of you have questions about the game,
> let
> >> >>>> me know!
> >> >>>>
> >> >>>
> >> >>
> >> >
> >> >
> >>
> >
> >
>
>

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