sorry i have had guests here for the last 2+ weeks and havent had a ton of time to work, i will write the dialogue when i get the chance. happy new years everyone, btw! On Thu, Dec 31, 2009 at 2:44 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > Ah, I didn't have the detail about the buttons written down so I > thought it was the exit/settings ones. > > If I know wurmz he's gonna ask you for additional detail on those > buttons, so just keep specifying them to your liking. > > About a scripting task, we gotta hear from Alan about what would be > best to do next, but I will for sure make sure you have at least > something to go on by the next weekly update (I've started doing them > Monday nights but I might do this next one on Sunday again) > > What I think would be best is if we get Eric to focus on some dialogue > for the old man since he recently voiced interest in doing that, and > then you can start scripting that in as well as the choices you need > to make in the intro. He is also slated to do more of the temple > entrance, but imo, getting some introduction dialogue in would take > priority. What do you think? > > Also when you read this let us know Eric what you feel like doing. :) > > On Thu, Dec 31, 2009 at 11:37 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > > Thanks Chris. I think I need a new scripting project then. I am also > working > > on random actionscript stuff but that is not really relevant to the > project > > as a whole yet. > > > > I imagined that the frame of the puzzle would have an exit and an > > instructions button kinda etched into the frame or a button the the frame > > can be clicked or something to that extent. > > > > Hey Wurmz. Let me know what info you still need for making the puzzle > frame. > > I leave anything I didn't discuss up to you but if you need more > direction I > > will be happy to try and find some examples of what I am thinking. > > > > On Thu, Dec 31, 2009 at 11:20 AM, Chris Riccobono <crysalim@xxxxxxxxx> > > wrote: > >> > >> Hey Kent, all I have listed is putting in a border on the puzzle, and > >> new Exit and Settings buttons. I just told Matt about making those. > >> I am not sure if you had an idea in mind about what to do with the > >> buttons, but as far as I remember the border is supposed to be > >> bronze/goldish in the color of the puzzle. > >> > >> Can you email wurmz and tell him what you want for the buttons too? I > >> won't be around for up to 2 days after 5 pm today so I won't be able > >> to relay back and forth hehe > >> > >> On Thu, Dec 31, 2009 at 9:52 AM, Kent Petersen <kentkmp@xxxxxxxxx> > wrote: > >> > Hey Chris. Do you know what modifications I was going to make for the > >> > puzzle? > >> > > >> > On Tue, Dec 29, 2009 at 7:39 AM, Kent Petersen <kentkmp@xxxxxxxxx> > >> > wrote: > >> >> > >> >> I have the puzzle modifications to make. > >> >> > >> >> I will be busy for a while longer. Installing gutters is hard work > >> >> > >> >> On Tue, Dec 29, 2009 at 7:22 AM, eric drewes <figarus@xxxxxxxxx> > wrote: > >> >>> > >> >>> yeah i'll have the temple entrance done in the next couple of days, > >> >>> sorry, ive had guests staying w/ me rfor the last 2 weeks > >> >>> > >> >>> On Tue, Dec 29, 2009 at 1:56 AM, Chris Riccobono < > crysalim@xxxxxxxxx> > >> >>> wrote: > >> >>>> > >> >>>> I hope everyone enjoyed the holidays. :) > >> >>>> > >> >>>> Even though this was Christmas week, we saw some work done: > >> >>>> > >> >>>> - Alan finished implementing fx files, so other graphics code can > be > >> >>>> setup > >> >>>> - Chris Sherman started making the wagon, and showed us a colorful > >> >>>> wheel > >> >>>> > >> >>>> Questions this week: > >> >>>> > >> >>>> *Eric, are we ready to ramp up art production on the temple > entrance? > >> >>>> I know we have plans for new years, so if you don't have time, I'll > >> >>>> set a deadline next week. > >> >>>> *Katie, how are you doing on the biobeast? I seriously don't want > to > >> >>>> nag you (I promise!) but as soon as you get that done I can assign > >> >>>> you > >> >>>> other cooler stuff. :) > >> >>>> *Kent, do you have a good scripting task at the moment? Do you > want > >> >>>> an additional one? > >> >>>> > >> >>>> I would love to get discussion going on with anything that people > >> >>>> want > >> >>>> to ask. I would like to use these weekly updates as sort of mini > >> >>>> meetings, to discuss things about the game and keep everyone in the > >> >>>> loop in general. So if any of you have questions about the game, > let > >> >>>> me know! > >> >>>> > >> >>> > >> >> > >> > > >> > > >> > > > > > >