[project1dev] Re: Weekly update 6

  • From: Elizabeth Patrician <potatoart@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 1 Jan 2010 13:24:38 -0800

Hey all,
Sorry I've been MIA, I was in Pennsylvania for Christmas and then as soon as
I got home I managed to catch myself a nasty case of food poisoning.  I
don't have any active tasks at the moment, so if anyone has anything they
want me to do, just let me know and I'll get started.
Liz

On Fri, Jan 1, 2010 at 3:49 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Sounds interesting.
>
>
> On Thu, Dec 31, 2009 at 2:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> well hrm, i don't know what needs to be scripted for the void map or
>> temple or fortune teller but i know our next mini game is going to be this
>> game that eric, his gf and I made up that's kind of like poker but with dice
>> hehe.
>>
>> This game will have both single player (play against bots) and multiplayer
>> (play against other, real humans) and will also have both an in game version
>> as well as actionscript.
>>
>> It's probably going to be a meaty task for you Kent (ie lots of stuff to
>> do) (:
>>
>> I'll start a new thread about this game, i kinda forget the rules, maybe
>> eric or misty remember peices that i forgot hehe
>>
>> but yeah, i figure kent that you can start working on the in game version,
>> as well as bots of varying difficulties to play against, and also you can
>> work on the actionscript version too!  Should be lots to keep you guys (:
>>   On Thu, Dec 31, 2009 at 11:47 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>
>>> sorry i have had guests here for the last 2+ weeks and havent had a ton
>>> of time to work, i will write the dialogue when i get the chance.
>>>
>>> happy new years everyone, btw!
>>>
>>>
>>> On Thu, Dec 31, 2009 at 2:44 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>>>
>>>> Ah, I didn't have the detail about the buttons written down so I
>>>> thought it was the exit/settings ones.
>>>>
>>>> If I know wurmz he's gonna ask you for additional detail on those
>>>> buttons, so just keep specifying them to your liking.
>>>>
>>>> About a scripting task, we gotta hear from Alan about what would be
>>>> best to do next, but I will for sure make sure you have at least
>>>> something to go on by the next weekly update (I've started doing them
>>>> Monday nights but I might do this next one on Sunday again)
>>>>
>>>> What I think would be best is if we get Eric to focus on some dialogue
>>>> for the old man since he recently voiced interest in doing that, and
>>>> then you can start scripting that in as well as the choices you need
>>>> to make in the intro.  He is also slated to do more of the temple
>>>> entrance, but imo, getting some introduction dialogue in would take
>>>> priority.  What do you think?
>>>>
>>>> Also when you read this let us know Eric what you feel like doing.  :)
>>>>
>>>> On Thu, Dec 31, 2009 at 11:37 AM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>> wrote:
>>>> > Thanks Chris. I think I need a new scripting project then. I am also
>>>> working
>>>> > on random actionscript stuff but that is not really relevant to the
>>>> project
>>>> > as a whole yet.
>>>> >
>>>> > I imagined that the frame of the puzzle would have an exit and an
>>>> > instructions button kinda etched into the frame or a button the the
>>>> frame
>>>> > can be clicked or something to that extent.
>>>> >
>>>> > Hey Wurmz. Let me know what info you still need for making the puzzle
>>>> frame.
>>>> > I leave anything I didn't discuss up to you but if you need more
>>>> direction I
>>>> > will be happy to try and find some examples of what I am thinking.
>>>> >
>>>> > On Thu, Dec 31, 2009 at 11:20 AM, Chris Riccobono <crysalim@xxxxxxxxx
>>>> >
>>>> > wrote:
>>>> >>
>>>> >> Hey Kent, all I have listed is putting in a border on the puzzle, and
>>>> >> new Exit and Settings buttons.  I just told Matt about making those.
>>>> >> I am not sure if you had an idea in mind about what to do with the
>>>> >> buttons, but as far as I remember the border is supposed to be
>>>> >> bronze/goldish in the color of the puzzle.
>>>> >>
>>>> >> Can you email wurmz and tell him what you want for the buttons too?
>>>>  I
>>>> >> won't be around for up to 2 days after 5 pm today so I won't be able
>>>> >> to relay back and forth hehe
>>>> >>
>>>> >> On Thu, Dec 31, 2009 at 9:52 AM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>> wrote:
>>>> >> > Hey Chris. Do you know what modifications I was going to make for
>>>> the
>>>> >> > puzzle?
>>>> >> >
>>>> >> > On Tue, Dec 29, 2009 at 7:39 AM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>> >> > wrote:
>>>> >> >>
>>>> >> >> I have the puzzle modifications to make.
>>>> >> >>
>>>> >> >> I will be busy for a while longer. Installing gutters is hard work
>>>> >> >>
>>>> >> >> On Tue, Dec 29, 2009 at 7:22 AM, eric drewes <figarus@xxxxxxxxx>
>>>> wrote:
>>>> >> >>>
>>>> >> >>> yeah i'll have the temple entrance done in the next couple of
>>>> days,
>>>> >> >>> sorry, ive had guests staying w/ me rfor the last 2 weeks
>>>> >> >>>
>>>> >> >>> On Tue, Dec 29, 2009 at 1:56 AM, Chris Riccobono <
>>>> crysalim@xxxxxxxxx>
>>>> >> >>> wrote:
>>>> >> >>>>
>>>> >> >>>> I hope everyone enjoyed the holidays.  :)
>>>> >> >>>>
>>>> >> >>>> Even though this was Christmas week, we saw some work done:
>>>> >> >>>>
>>>> >> >>>> - Alan finished implementing fx files, so other graphics code
>>>> can be
>>>> >> >>>> setup
>>>> >> >>>> - Chris Sherman started making the wagon, and showed us a
>>>> colorful
>>>> >> >>>> wheel
>>>> >> >>>>
>>>> >> >>>> Questions this week:
>>>> >> >>>>
>>>> >> >>>> *Eric, are we ready to ramp up art production on the temple
>>>> entrance?
>>>> >> >>>> I know we have plans for new years, so if you don't have time,
>>>> I'll
>>>> >> >>>> set a deadline next week.
>>>> >> >>>> *Katie, how are you doing on the biobeast?  I seriously don't
>>>> want to
>>>> >> >>>> nag you (I promise!) but as soon as you get that done I can
>>>> assign
>>>> >> >>>> you
>>>> >> >>>> other cooler stuff.  :)
>>>> >> >>>> *Kent, do you have a good scripting task at the moment?  Do you
>>>> want
>>>> >> >>>> an additional one?
>>>> >> >>>>
>>>> >> >>>> I would love to get discussion going on with anything that
>>>> people
>>>> >> >>>> want
>>>> >> >>>> to ask.  I would like to use these weekly updates as sort of
>>>> mini
>>>> >> >>>> meetings, to discuss things about the game and keep everyone in
>>>> the
>>>> >> >>>> loop in general.  So if any of you have questions about the
>>>> game, let
>>>> >> >>>> me know!
>>>> >> >>>>
>>>> >> >>>
>>>> >> >>
>>>> >> >
>>>> >> >
>>>> >>
>>>> >
>>>> >
>>>>
>>>>
>>>
>>
>

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