Heya, You could do the object moving thing but i'd rather put in support for animated textures. what kind of texture animation do you want to do? There's a couple options... #1 - changing texture coordinates over time. This would make it scroll a texture on an object. #2 - actually changing the texture over time. This is like putting an animated gif on a model and having it change. or something else? What did you have in mind? On Wed, Jan 13, 2010 at 10:40 AM, eric drewes <figarus@xxxxxxxxx> wrote: > in game? i dont have milkshape handy but i know you can set the alpha to > make things semi-transparent in varying degrees in it. i havent tried it in > game yet though so not sure if it works. i'll try making a glass bottle or > something and will check it out in game when i get home > > > On Wed, Jan 13, 2010 at 1:26 PM, katie cook <ktmcook@xxxxxxxxx> wrote: > >> material alpha either shows or doesn't >> >> >> --- On *Wed, 1/13/10, eric drewes <figarus@xxxxxxxxx>* wrote: >> >> >> From: eric drewes <figarus@xxxxxxxxx> >> Subject: [project1dev] Re: Translucency on tanks n tubes >> To: project1dev@xxxxxxxxxxxxx >> Date: Wednesday, January 13, 2010, 5:55 AM >> >> did you use material alpha or a semi-opaque png? >> >> On Wed, Jan 13, 2010 at 1:36 AM, Chris Riccobono >> <crysalim@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=crysalim@xxxxxxxxx> >> > wrote: >> >>> Hey, that looks really neat! >>> >>> I love that Katie, nice job :) >>> >>> On Tue, Jan 12, 2010 at 10:35 PM, katie cook >>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>> >>> wrote: >>> > >>> > Hey Guys, >>> > >>> > So here is my initial test to see if I could get the results I was >>> going for. >>> > >>> > It seems to work like I had hoped so far. >>> > >>> > Now that I know it has the potential to work, I am going to start >>> cranking on the textures and see how it goes. >>> > >>> > Have a good night guys, >>> > >>> > Katie >>> > >>> > =) >>> > >>> >>> >> >> >