i dont think the game supports animated textures, BUT i think i have an idea for this - and please im just talking outloud here so if i make a mistake or if there's a tech problem with this, please let me know. lets say you wanted to have two images that you wanted to change, couldn't you set up two identical objects in the same spot but with two different textures and just alternate between which one is visible through alpha or resizing/moving in the model animation process? itd be a quick way to fake it On Wed, Jan 13, 2010 at 1:28 PM, katie cook <ktmcook@xxxxxxxxx> wrote: > Hey Guys, > > Do you know if there is such a thing as an animated texture? > > Haven't looked into it much, but thought if that was something that existed > then maybe for a few pieces that would be cool. > > I don't know if it would tax our resources more or less, but I'd like to > think if it was possible then it would be less since it would be localized. > > Anyway, let me know what you think. > > Thanks guys, > > Katie > > --- On *Wed, 1/13/10, katie cook <ktmcook@xxxxxxxxx>* wrote: > > > From: katie cook <ktmcook@xxxxxxxxx> > > Subject: [project1dev] Re: Translucency on tanks n tubes > To: project1dev@xxxxxxxxxxxxx > Date: Wednesday, January 13, 2010, 10:26 AM > > > material alpha either shows or doesn't > > --- On *Wed, 1/13/10, eric drewes <figarus@xxxxxxxxx>* wrote: > > > From: eric drewes <figarus@xxxxxxxxx> > Subject: [project1dev] Re: Translucency on tanks n tubes > To: project1dev@xxxxxxxxxxxxx > Date: Wednesday, January 13, 2010, 5:55 AM > > did you use material alpha or a semi-opaque png? > > On Wed, Jan 13, 2010 at 1:36 AM, Chris Riccobono > <crysalim@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=crysalim@xxxxxxxxx> > > wrote: > >> Hey, that looks really neat! >> >> I love that Katie, nice job :) >> >> On Tue, Jan 12, 2010 at 10:35 PM, katie cook >> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>> >> wrote: >> > >> > Hey Guys, >> > >> > So here is my initial test to see if I could get the results I was going >> for. >> > >> > It seems to work like I had hoped so far. >> > >> > Now that I know it has the potential to work, I am going to start >> cranking on the textures and see how it goes. >> > >> > Have a good night guys, >> > >> > Katie >> > >> > =) >> > >> >> > > >