[project1dev] Re: Translucency on tanks n tubes

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 14 Jan 2010 09:48:38 -0500

alan were you planning on implementing particle emitters?

On Thu, Jan 14, 2010 at 4:36 AM, Matthew Freeland <mattthefiend@xxxxxxxxx>wrote:

> For the tanks I can think of a few ways to fake it or a few ways to do
> it...
>
> One would be to make floating particles moving around inside the tank which
> is slightly transparent to give the illusion of movement... the other would
> be to make the texture support multiple texture images, in which case we
> could make multiple frames of goo sloshing around in the tanks and have it
> animate through them. :D
>
>
> On Thu, Jan 14, 2010 at 12:06 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Heya,
>>
>> You could do the object moving thing but i'd rather put in support for
>> animated textures.
>>
>> what kind of texture animation do you want to do?
>>
>> There's a couple options...
>>
>> #1 - changing texture coordinates over time.  This would make it scroll a
>> texture on an object.
>> #2 - actually changing the texture over time.  This is like putting an
>> animated gif on a model and having it change.
>>
>> or something else?  What did you have in mind?
>>
>>
>> On Wed, Jan 13, 2010 at 10:40 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> in game?  i dont have milkshape handy but i know you can set the alpha to
>>> make things semi-transparent in varying degrees in it.  i havent tried it in
>>> game yet though so not sure if it works.  i'll try making a glass bottle or
>>> something and will check it out in game when i get home
>>>
>>>
>>> On Wed, Jan 13, 2010 at 1:26 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>>
>>>>  material alpha either shows or doesn't
>>>>
>>>>
>>>> --- On *Wed, 1/13/10, eric drewes <figarus@xxxxxxxxx>* wrote:
>>>>
>>>>
>>>> From: eric drewes <figarus@xxxxxxxxx>
>>>> Subject: [project1dev] Re: Translucency on tanks n tubes
>>>> To: project1dev@xxxxxxxxxxxxx
>>>> Date: Wednesday, January 13, 2010, 5:55 AM
>>>>
>>>> did you use material alpha or a semi-opaque png?
>>>>
>>>> On Wed, Jan 13, 2010 at 1:36 AM, Chris Riccobono 
>>>> <crysalim@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=crysalim@xxxxxxxxx>
>>>> > wrote:
>>>>
>>>>> Hey, that looks really neat!
>>>>>
>>>>> I love that Katie, nice job :)
>>>>>
>>>>> On Tue, Jan 12, 2010 at 10:35 PM, katie cook 
>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>>
>>>>> wrote:
>>>>> >
>>>>> > Hey Guys,
>>>>> >
>>>>> > So here is my initial test to see if I could get the results I was
>>>>> going for.
>>>>> >
>>>>> > It seems to work like I had hoped so far.
>>>>> >
>>>>> > Now that I know it has the potential to work, I am going to start
>>>>> cranking on the textures and see how it goes.
>>>>> >
>>>>> > Have a good night guys,
>>>>> >
>>>>> > Katie
>>>>> >
>>>>> > =)
>>>>> >
>>>>>
>>>>>
>>>>
>>>>
>>>
>>
>

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