[project1dev] Re: Translucency on tanks n tubes

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 13 Jan 2010 13:40:17 -0500

in game?  i dont have milkshape handy but i know you can set the alpha to
make things semi-transparent in varying degrees in it.  i havent tried it in
game yet though so not sure if it works.  i'll try making a glass bottle or
something and will check it out in game when i get home

On Wed, Jan 13, 2010 at 1:26 PM, katie cook <ktmcook@xxxxxxxxx> wrote:

> material alpha either shows or doesn't
>
>
> --- On *Wed, 1/13/10, eric drewes <figarus@xxxxxxxxx>* wrote:
>
>
> From: eric drewes <figarus@xxxxxxxxx>
> Subject: [project1dev] Re: Translucency on tanks n tubes
> To: project1dev@xxxxxxxxxxxxx
> Date: Wednesday, January 13, 2010, 5:55 AM
>
> did you use material alpha or a semi-opaque png?
>
> On Wed, Jan 13, 2010 at 1:36 AM, Chris Riccobono 
> <crysalim@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=crysalim@xxxxxxxxx>
> > wrote:
>
>> Hey, that looks really neat!
>>
>> I love that Katie, nice job :)
>>
>> On Tue, Jan 12, 2010 at 10:35 PM, katie cook 
>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>>
>> wrote:
>> >
>> > Hey Guys,
>> >
>> > So here is my initial test to see if I could get the results I was going
>> for.
>> >
>> > It seems to work like I had hoped so far.
>> >
>> > Now that I know it has the potential to work, I am going to start
>> cranking on the textures and see how it goes.
>> >
>> > Have a good night guys,
>> >
>> > Katie
>> >
>> > =)
>> >
>>
>>
>
>

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