[project1dev] Re: Temple Concerns and Decisions

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 7 Jul 2009 14:22:13 -0700

Ah good call.

On Tue, Jul 7, 2009 at 2:20 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> I also had to change the arrow counter directory to reflect the appropriate
> file, and the link to the temple within Alan map.
>
>
>
> On Tue, Jul 7, 2009 at 4:04 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> The only thing that comes to mind is the dofile. In the beginning of
>> templemap.lua there is a part that looks like this
>> -----------------------------------------
>> --Geometry
>> -----------------------------------------
>>
>> dofile("./scripts/maps/templemap_geometry.lua");
>>
>>
>> Just make sure that is accurately updated.
>>
>>
>> On Tue, Jul 7, 2009 at 1:40 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>>
>>> In order to break it down into separate maps I want to move and rename
>>> some files, specifically these changes:
>>> Add folder FirstTemple inside scripts/maps
>>>
>>> Rename templemap to FirstFloor
>>> Rename templemap_geometry to FirstFloor_Geometry
>>>
>>> Move FirstFloor and FirstFloor_Geometry to new location
>>> scripts/maps/FirstTemple
>>>
>>>
>>> Kent, will any of the above changes effect your scripts?
>>>
>>> PS: All art will stay inside its current folder.
>>>
>>>
>>> On Tue, Jul 7, 2009 at 3:37 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> just break it down into different maps, why not?
>>>>
>>>>
>>>> On Tue, Jul 7, 2009 at 4:07 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> There will be more work depending on how exact you want it. I could use
>>>>> the gridtest system I set up to determine where the player is when they 
>>>>> fall
>>>>> down. All and all, it doesn't seem to difficult to have that happen
>>>>>
>>>>>
>>>>> On Tue, Jul 7, 2009 at 1:05 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> Yes you can
>>>>>>
>>>>>>
>>>>>> On Tue, Jul 7, 2009 at 1:02 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> My two biggest concerns with designing the temple as one large map
>>>>>>> instead of breaking it down are: cost issues, and being able to see 
>>>>>>> other
>>>>>>> parts of the temple before you're supposed to (via camera angle).
>>>>>>>
>>>>>>> Unless these can be put to rest by using different techniques (ie:
>>>>>>> not loading certain parts into memory until they're within a certain
>>>>>>> distance) or some other way I haven't come up with, I will begin
>>>>>>> constructing the second part of the temple as a separate map.  This 
>>>>>>> brings
>>>>>>> up another questions however.  Is it possible to have the player fall 
>>>>>>> into
>>>>>>> the basement in a specific position depending on which tile the player 
>>>>>>> falls
>>>>>>> through?
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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