There will be more work depending on how exact you want it. I could use the gridtest system I set up to determine where the player is when they fall down. All and all, it doesn't seem to difficult to have that happen On Tue, Jul 7, 2009 at 1:05 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Yes you can > > > On Tue, Jul 7, 2009 at 1:02 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> My two biggest concerns with designing the temple as one large map instead >> of breaking it down are: cost issues, and being able to see other parts of >> the temple before you're supposed to (via camera angle). >> >> Unless these can be put to rest by using different techniques (ie: not >> loading certain parts into memory until they're within a certain distance) >> or some other way I haven't come up with, I will begin constructing the >> second part of the temple as a separate map. This brings up another >> questions however. Is it possible to have the player fall into the basement >> in a specific position depending on which tile the player falls through? >> >> >> >