[project1dev] Re: Temple Concerns and Decisions

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 7 Jul 2009 13:07:24 -0700

There will be more work depending on how exact you want it. I could use the
gridtest system I set up to determine where the player is when they fall
down. All and all, it doesn't seem to difficult to have that happen

On Tue, Jul 7, 2009 at 1:05 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Yes you can
>
>
> On Tue, Jul 7, 2009 at 1:02 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> My two biggest concerns with designing the temple as one large map instead
>> of breaking it down are: cost issues, and being able to see other parts of
>> the temple before you're supposed to (via camera angle).
>>
>> Unless these can be put to rest by using different techniques (ie: not
>> loading certain parts into memory until they're within a certain distance)
>> or some other way I haven't come up with, I will begin constructing the
>> second part of the temple as a separate map.  This brings up another
>> questions however.  Is it possible to have the player fall into the basement
>> in a specific position depending on which tile the player falls through?
>>
>>
>>
>

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