In order to break it down into separate maps I want to move and rename some files, specifically these changes: Add folder FirstTemple inside scripts/maps Rename templemap to FirstFloor Rename templemap_geometry to FirstFloor_Geometry Move FirstFloor and FirstFloor_Geometry to new location scripts/maps/FirstTemple Kent, will any of the above changes effect your scripts? PS: All art will stay inside its current folder. On Tue, Jul 7, 2009 at 3:37 PM, eric drewes <figarus@xxxxxxxxx> wrote: > just break it down into different maps, why not? > > > On Tue, Jul 7, 2009 at 4:07 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> There will be more work depending on how exact you want it. I could use >> the gridtest system I set up to determine where the player is when they fall >> down. All and all, it doesn't seem to difficult to have that happen >> >> >> On Tue, Jul 7, 2009 at 1:05 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> Yes you can >>> >>> >>> On Tue, Jul 7, 2009 at 1:02 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> My two biggest concerns with designing the temple as one large map >>>> instead of breaking it down are: cost issues, and being able to see other >>>> parts of the temple before you're supposed to (via camera angle). >>>> >>>> Unless these can be put to rest by using different techniques (ie: not >>>> loading certain parts into memory until they're within a certain distance) >>>> or some other way I haven't come up with, I will begin constructing the >>>> second part of the temple as a separate map. This brings up another >>>> questions however. Is it possible to have the player fall into the >>>> basement >>>> in a specific position depending on which tile the player falls through? >>>> >>>> >>>> >>> >> >