[project1dev] Re: Temple Concerns and Decisions

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 7 Jul 2009 14:04:27 -0700

The only thing that comes to mind is the dofile. In the beginning of
templemap.lua there is a part that looks like this
-----------------------------------------
--Geometry
-----------------------------------------

dofile("./scripts/maps/templemap_geometry.lua");


Just make sure that is accurately updated.

On Tue, Jul 7, 2009 at 1:40 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> In order to break it down into separate maps I want to move and rename some
> files, specifically these changes:
> Add folder FirstTemple inside scripts/maps
>
> Rename templemap to FirstFloor
> Rename templemap_geometry to FirstFloor_Geometry
>
> Move FirstFloor and FirstFloor_Geometry to new location
> scripts/maps/FirstTemple
>
>
> Kent, will any of the above changes effect your scripts?
>
> PS: All art will stay inside its current folder.
>
>
> On Tue, Jul 7, 2009 at 3:37 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> just break it down into different maps, why not?
>>
>>
>> On Tue, Jul 7, 2009 at 4:07 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> There will be more work depending on how exact you want it. I could use
>>> the gridtest system I set up to determine where the player is when they fall
>>> down. All and all, it doesn't seem to difficult to have that happen
>>>
>>>
>>> On Tue, Jul 7, 2009 at 1:05 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>>
>>>> Yes you can
>>>>
>>>>
>>>> On Tue, Jul 7, 2009 at 1:02 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>
>>>>> My two biggest concerns with designing the temple as one large map
>>>>> instead of breaking it down are: cost issues, and being able to see other
>>>>> parts of the temple before you're supposed to (via camera angle).
>>>>>
>>>>> Unless these can be put to rest by using different techniques (ie: not
>>>>> loading certain parts into memory until they're within a certain distance)
>>>>> or some other way I haven't come up with, I will begin constructing the
>>>>> second part of the temple as a separate map.  This brings up another
>>>>> questions however.  Is it possible to have the player fall into the 
>>>>> basement
>>>>> in a specific position depending on which tile the player falls through?
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: