The only thing that comes to mind is the dofile. In the beginning of templemap.lua there is a part that looks like this ----------------------------------------- --Geometry ----------------------------------------- dofile("./scripts/maps/templemap_geometry.lua"); Just make sure that is accurately updated. On Tue, Jul 7, 2009 at 1:40 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > In order to break it down into separate maps I want to move and rename some > files, specifically these changes: > Add folder FirstTemple inside scripts/maps > > Rename templemap to FirstFloor > Rename templemap_geometry to FirstFloor_Geometry > > Move FirstFloor and FirstFloor_Geometry to new location > scripts/maps/FirstTemple > > > Kent, will any of the above changes effect your scripts? > > PS: All art will stay inside its current folder. > > > On Tue, Jul 7, 2009 at 3:37 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> just break it down into different maps, why not? >> >> >> On Tue, Jul 7, 2009 at 4:07 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> There will be more work depending on how exact you want it. I could use >>> the gridtest system I set up to determine where the player is when they fall >>> down. All and all, it doesn't seem to difficult to have that happen >>> >>> >>> On Tue, Jul 7, 2009 at 1:05 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >>> >>>> Yes you can >>>> >>>> >>>> On Tue, Jul 7, 2009 at 1:02 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>> >>>>> My two biggest concerns with designing the temple as one large map >>>>> instead of breaking it down are: cost issues, and being able to see other >>>>> parts of the temple before you're supposed to (via camera angle). >>>>> >>>>> Unless these can be put to rest by using different techniques (ie: not >>>>> loading certain parts into memory until they're within a certain distance) >>>>> or some other way I haven't come up with, I will begin constructing the >>>>> second part of the temple as a separate map. This brings up another >>>>> questions however. Is it possible to have the player fall into the >>>>> basement >>>>> in a specific position depending on which tile the player falls through? >>>>> >>>>> >>>>> >>>> >>> >> >