Actually the old man seems like he'd be a lot cooler than the reaper, esp w/ you saying he will show up in other parts of the game too. That's pretty neat (: On Tue, Apr 21, 2009 at 7:04 PM, <figarus@xxxxxxxxx> wrote: > Hey alan :) ok so check it... What you said is basically along the same > lines of what I was thinking but I love your visualization... > > Ok so here were my thoughts on it... Basically you would be on a platform > in the middle of the black void and thered be an old man with a hat and a > cloak (your reaper...) Who talked and then pushed you through a door (or you > choose) instead of being your character, it is ng or whoever you control in > the scenario coming out of a door way... Totally they are all connected with > every transition made up of entering one door in one world and fading to > coming out of the door in the other world. > > I love your idea where the oldman (or reaper or whatever we end up w/) > gives some commentary on the decisions and offers tips and wisdom, etc. I > was hoping to make that guy a merlin type who makes a few more appearances > in the game past the intro and maybe is recruitable secretly or towards the > end > > Sent via BlackBerry from T-Mobile > > ------------------------------ > *From*: Alan Wolfe > *Date*: Tue, 21 Apr 2009 18:56:03 -0700 > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] Re: Scenario 1 > > Man that is so bad ass, wow. > > Hey I had an idea for tying the scenarios together tell me what you think > (and feel free to shoot it down haha) > > Ok so basically you are floating in the void and the reaper is there and is > judging you or testing you. > > You start out and theres 3 paths to walk lets say (cool looking void > background... and the reaper is floating there hovering). each path leads > to a diff scenario. > > Maybe you have to choose 3 times from 3 diff paths (for a total of 9 > scenarios total but you only do 3 of them?) > > and before you make your choice the reaper kinda primes you with some > information, or just has some interesting dialog, and afterwords maybe makes > comments about your choices. > > I'm picturing it like, you start a new gamee: > > You appear in the void and see all this stuff swirling in the darkness in > the background, a torch or blue fire or something flares up and the world / > player fades into view and the reaper fades in (alpha blended in). > > A text box comes up w/ a portrait of the reaper on the side and he says > stuff to you, maybe have some stuff like hinting at reincarnation "Not > everyone learns the lessons they must learn in a single life time, let's see > how you fare this time around." > > Stuff like that, and when you go from void to scenario or from scenario to > void it fades down to black/silence and fades up to the new area / new > area's music w/ the player in the middle of the screen in his weird role. > > I dunno, your idea inspired this image in my head so thought i'd share :P > > > On Tue, Apr 21, 2009 at 6:41 PM, <figarus@xxxxxxxxx> wrote: > >> "The kings lament" >> >> Player control: the king >> situation: the king is in his study alone, there are props like a globe, >> maps, books, chairs, fireplace. The king is basically trying to make a >> decision. Reading materials involving the decision lie all over the room >> and also the king can summon his advisor who will detail the situation and >> will also accept his answer. >> >> Problem: his council has demanded that magic be banned in the country - >> they say it is too dangerous and unpredictable. >> >> Information: They are afraid of a local sorcerer, Corzin, who has been >> building a tower near the capital city. There are documents giving the pros >> and cons of magic. Exploring the study will also reveal hints that the king >> has minor telekenetic powers and has been studying how to hone his ability. >> There are also reports of the benefits of magic as well as spy reports >> behind corzins actions. >> >> Progression of events: >> >> Part 1 the king reads and listens and then makes a decision, sunmons his >> advisor and gives him an answer (ban magic or not). >> >> Part 2 the king retires to his bedroom, the next day he is sitting in his >> throne room when a group of advisors and military guys rush in and one of >> the following happens: >> >> A) corzin has refused to obey the law and continues construction, they >> want permission to arrest him - but offer no crime or reason other that what >> sounds like slander, superstition and prejudice >> >> B) they demand that you reconsider the law, again offering you >> superstition as evidence >> >> Then the king lays down the law in regards to magic use in the country, as >> well as whether or not to arrest corzin for breaking the laws >> >> EFFECTS: >> If you outlaw magic, you have a low rep with mage faction, no magic used >> in the kings lands without arrest, maybe there are antimagic >> perks/detractors. >> >> If corzin ends up arrested there is an unfinished tower outside of town >> you can complete, corzin is a character you can recruit in the dungeon of >> the palace. >> >> If magic is NOt banned... Corzin has finished the tower and basically >> rules the kingdom, the castle has become a prison of sorts where the king >> sits and plans the resistance. The king is recruitable as an amateur mage. >> Mage faction rep is higher. >> >> If magic is not banned but corzin is arrested, it is a hybrid where corzin >> is in jail but magic is allowed. The king is not recruitable, though and >> remains in power. >> >> Obviously there are a ton of mini decisions and a lot of content writing, >> but this is just a general outline of one of the potential scenarios >> >> Sent via BlackBerry from T-Mobile > > >