[project1dev] Re: Scenario 1

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 21 Apr 2009 19:07:35 -0700

Actually the old man seems like he'd be a lot cooler than the reaper, esp w/
you saying he will show up in other parts of the game too.

That's pretty neat (:
On Tue, Apr 21, 2009 at 7:04 PM, <figarus@xxxxxxxxx> wrote:

> Hey alan :) ok so check it... What you said is basically along the same
> lines of what I was thinking but I love your visualization...
> Ok so here were my thoughts on it... Basically you would be on a platform
> in the middle of the black void and thered be an old man with a hat and a
> cloak (your reaper...) Who talked and then pushed you through a door (or you
> choose) instead of being your character, it is ng or whoever you control in
> the scenario coming out of a door way... Totally they are all connected with
> every transition made up of entering one door in one world and fading to
> coming out of the door in the other world.
> I love your idea where the oldman (or reaper or whatever we end up w/)
> gives some commentary on the decisions and offers tips and wisdom, etc. I
> was hoping to make that guy a merlin type who makes a few more appearances
> in the game past the intro and maybe is recruitable secretly or towards the
> end
> Sent via BlackBerry from T-Mobile
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Tue, 21 Apr 2009 18:56:03 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Scenario 1
>   Man that is so bad ass, wow.
> Hey I had an idea for tying the scenarios together tell me what you think
> (and feel free to shoot it down haha)
> Ok so basically you are floating in the void and the reaper is there and is
> judging you or testing you.
> You start out and theres 3 paths to walk lets say (cool looking void
> background... and the reaper is floating there hovering).  each path leads
> to a diff scenario.
> Maybe you have to choose 3 times from 3 diff paths (for a total of 9
> scenarios total but you only do 3 of them?)
> and before you make your choice the reaper kinda primes you with some
> information, or just has some interesting dialog, and afterwords maybe makes
> comments about your choices.
> I'm picturing it like, you start a new gamee:
> You appear in the void and see all this stuff swirling in the darkness in
> the background, a torch or blue fire or something flares up and the world /
> player fades into view and the reaper fades in (alpha blended in).
> A text box comes up w/ a portrait of the reaper on the side and he says
> stuff to you, maybe have some stuff like hinting at reincarnation "Not
> everyone learns the lessons they must learn in a single life time, let's see
> how you fare this time around."
> Stuff like that, and when you go from void to scenario or from scenario to
> void it fades down to black/silence and fades up to the new area / new
> area's music w/ the player in the middle of the screen in his weird role.
> I dunno, your idea inspired this image in my head so thought i'd share :P
> On Tue, Apr 21, 2009 at 6:41 PM, <figarus@xxxxxxxxx> wrote:
>> "The kings lament"
>> Player control: the king
>> situation: the king is in his study alone, there are props like a globe,
>> maps, books, chairs, fireplace.  The king is basically trying to make a
>> decision.  Reading materials involving the decision lie all over the room
>> and also the king can summon his advisor who will detail the situation and
>> will also accept his answer.
>> Problem: his council has demanded that magic be banned in the country -
>> they say it is too dangerous and unpredictable.
>> Information: They are afraid of a local sorcerer, Corzin, who has been
>> building a tower near the capital city.  There are documents giving the pros
>> and cons of magic. Exploring the study will also reveal hints that the king
>> has minor telekenetic powers and has been studying how to hone his ability.
>>  There are also reports of the benefits of magic as well as spy reports
>> behind corzins actions.
>> Progression of events:
>> Part 1 the king reads and listens and then makes a decision, sunmons his
>> advisor and gives him an answer (ban magic or not).
>> Part 2 the king retires to his bedroom, the next day he is sitting in his
>> throne room when a group of advisors and military guys rush in and one of
>> the following happens:
>> A) corzin has refused to obey the law and continues construction, they
>> want permission to arrest him - but offer no crime or reason other that what
>> sounds like slander, superstition and prejudice
>> B) they demand that you reconsider the law, again offering you
>> superstition as evidence
>> Then the king lays down the law in regards to magic use in the country, as
>> well as whether or not to arrest corzin for breaking the laws
>> If you outlaw magic, you have a low rep with mage faction, no magic used
>> in the kings lands without arrest, maybe there are antimagic
>> perks/detractors.
>> If  corzin ends up arrested there is an unfinished tower outside of town
>> you can complete, corzin is a character you can recruit in the dungeon of
>> the palace.
>> If magic is NOt banned... Corzin has finished the tower and basically
>> rules the kingdom, the castle has become a prison of sorts where the king
>> sits and plans the resistance.  The king is recruitable as an amateur mage.
>> Mage faction rep is higher.
>> If magic is not banned but corzin is arrested, it is a hybrid where corzin
>> is in jail but magic is allowed. The king is not recruitable, though and
>> remains in power.
>> Obviously there are a ton of mini decisions and a lot of content writing,
>> but this is just a general outline of one of the potential scenarios
>> Sent via BlackBerry from T-Mobile

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