[project1dev] Re: Scenario 1

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 22 Apr 2009 13:04:29 -0700

I have not read your stories I'll check them out.

On Wed, Apr 22, 2009 at 10:55 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> oh interesting, like the person leading you through was a reflection of the
> person you were creating?
>
>
> On Wed, Apr 22, 2009 at 8:12 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> That sounds like a pretty cool character creation process. Will the tone
>> of the game be more comical? If so I would suggest the crazy ringmaster. If
>> the tone will be slightly more serious i would go with the old man.
>>
>> Crazy idea I just had was it would be cool if there could be either reaper
>> in the void. Maybe it would be random or there could be a first scenario
>> before you get to the reaper where if your choice is more good or bad it
>> would reflect in the outcome of who guides you through the doors.
>>
>>
>> On Tue, Apr 21, 2009 at 7:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> that is neat too :P
>>>
>>> hey we could have the real cyrocade if you wanted to... when you are done
>>> he gets in his castle and blasts off... maybe the guys carry him around on
>>> the throne while you are talking to him (and maybe they drop him once or
>>> something hehe).
>>>
>>> We could query the global var system to see some random choices the
>>> player made in the missions (like a decision that doesnt matter) and use
>>> that between scenarios to figure out like, do they drop him while he's
>>> talking to you, or not
>>>
>>> haha ::shrug::
>>>
>>>
>>> On Tue, Apr 21, 2009 at 7:13 PM, <figarus@xxxxxxxxx> wrote:
>>>
>>>> Hey alan, what do you think of this...
>>>>
>>>> Ok so how about the theme for the place you go through doors is sort of
>>>> carnival themed with the oldman being a kinda crazed (cyrocadish...)
>>>> Ringmaster who is like "choose your fate" with a bit of showmanship as you
>>>> go through the scenarios. I like the idea that he's not really trust worthy
>>>> but seems helpful but a little evil
>>>>
>>>> Sent via BlackBerry from T-Mobile
>>>>
>>>> ------------------------------
>>>> *From*: Alan Wolfe
>>>> *Date*: Tue, 21 Apr 2009 19:09:13 -0700
>>>>
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] Re: Scenario 1
>>>>
>>>>   lol thatd be rad...
>>>>
>>>> "do you want to change your choice?"
>>>>
>>>> if you choose yes you get some bonus to luck or anything (under the
>>>> assumption that you understand odds enough to really have the bonus in real
>>>> life lol)
>>>>
>>>> On Tue, Apr 21, 2009 at 7:07 PM, <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> I like all your ideas here... Definitely fleshing out the system nicely
>>>>> :)
>>>>>
>>>>> Hey alan, hahaha we could have it like the 3 door goat/prize thing lol
>>>>> bayes theorem or whatever.
>>>>>
>>>>> Visually I think this would be really neat too
>>>>>
>>>>> Sent via BlackBerry from T-Mobile
>>>>>
>>>>> ------------------------------
>>>>> *From*: Alan Wolfe
>>>>> *Date*: Tue, 21 Apr 2009 19:01:05 -0700
>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>> *Subject*: [project1dev] Re: Scenario 1
>>>>>
>>>>>   oh and i was trying to tie the stuff you said previously into what i
>>>>> was picturing in my head, like the 3 total scenarios out of x scenarios
>>>>> total.
>>>>>
>>>>> And the scenarios are non random but different each time (assuming you
>>>>> choose different paths each time), but if thats too obvious, we could also
>>>>> do stuff like whenever you are presented with a choice of 3 scenarios to 
>>>>> do,
>>>>> it presents you 3 from the pool of however many you haven't chosen yet, 
>>>>> and
>>>>> we can have some kind of a scoring system based on your choices in 
>>>>> previous
>>>>> scenarios that would determine which scenarios were available (but it 
>>>>> didnt
>>>>> give any indication of which those were to the player).
>>>>>
>>>>> That would give more efeling of randomness if that's what you like,
>>>>> while still it being a deterministic process, so if someone followed the
>>>>> exact right steps they could make the perfect <insert class here>.
>>>>>
>>>>> shrug, what ya think?
>>>>> On Tue, Apr 21, 2009 at 6:56 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> Man that is so bad ass, wow.
>>>>>>
>>>>>> Hey I had an idea for tying the scenarios together tell me what you
>>>>>> think (and feel free to shoot it down haha)
>>>>>>
>>>>>> Ok so basically you are floating in the void and the reaper is there
>>>>>> and is judging you or testing you.
>>>>>>
>>>>>> You start out and theres 3 paths to walk lets say (cool looking void
>>>>>> background... and the reaper is floating there hovering).  each path 
>>>>>> leads
>>>>>> to a diff scenario.
>>>>>>
>>>>>> Maybe you have to choose 3 times from 3 diff paths (for a total of 9
>>>>>> scenarios total but you only do 3 of them?)
>>>>>>
>>>>>> and before you make your choice the reaper kinda primes you with some
>>>>>> information, or just has some interesting dialog, and afterwords maybe 
>>>>>> makes
>>>>>> comments about your choices.
>>>>>>
>>>>>> I'm picturing it like, you start a new gamee:
>>>>>>
>>>>>> You appear in the void and see all this stuff swirling in the darkness
>>>>>> in the background, a torch or blue fire or something flares up and the 
>>>>>> world
>>>>>> / player fades into view and the reaper fades in (alpha blended in).
>>>>>>
>>>>>> A text box comes up w/ a portrait of the reaper on the side and he
>>>>>> says stuff to you, maybe have some stuff like hinting at reincarnation 
>>>>>> "Not
>>>>>> everyone learns the lessons they must learn in a single life time, let's 
>>>>>> see
>>>>>> how you fare this time around."
>>>>>>
>>>>>> Stuff like that, and when you go from void to scenario or from
>>>>>> scenario to void it fades down to black/silence and fades up to the new 
>>>>>> area
>>>>>> / new area's music w/ the player in the middle of the screen in his weird
>>>>>> role.
>>>>>>
>>>>>> I dunno, your idea inspired this image in my head so thought i'd share
>>>>>> :P
>>>>>>
>>>>>>
>>>>>> On Tue, Apr 21, 2009 at 6:41 PM, <figarus@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> "The kings lament"
>>>>>>>
>>>>>>> Player control: the king
>>>>>>> situation: the king is in his study alone, there are props like a
>>>>>>> globe, maps, books, chairs, fireplace.  The king is basically trying to 
>>>>>>> make
>>>>>>> a decision.  Reading materials involving the decision lie all over the 
>>>>>>> room
>>>>>>> and also the king can summon his advisor who will detail the situation 
>>>>>>> and
>>>>>>> will also accept his answer.
>>>>>>>
>>>>>>> Problem: his council has demanded that magic be banned in the country
>>>>>>> - they say it is too dangerous and unpredictable.
>>>>>>>
>>>>>>> Information: They are afraid of a local sorcerer, Corzin, who has
>>>>>>> been building a tower near the capital city.  There are documents 
>>>>>>> giving the
>>>>>>> pros and cons of magic. Exploring the study will also reveal hints that 
>>>>>>> the
>>>>>>> king has minor telekenetic powers and has been studying how to hone his
>>>>>>> ability.  There are also reports of the benefits of magic as well as spy
>>>>>>> reports behind corzins actions.
>>>>>>>
>>>>>>> Progression of events:
>>>>>>>
>>>>>>> Part 1 the king reads and listens and then makes a decision, sunmons
>>>>>>> his advisor and gives him an answer (ban magic or not).
>>>>>>>
>>>>>>> Part 2 the king retires to his bedroom, the next day he is sitting in
>>>>>>> his throne room when a group of advisors and military guys rush in and 
>>>>>>> one
>>>>>>> of the following happens:
>>>>>>>
>>>>>>> A) corzin has refused to obey the law and continues construction,
>>>>>>> they want permission to arrest him - but offer no crime or reason other 
>>>>>>> that
>>>>>>> what sounds like slander, superstition and prejudice
>>>>>>>
>>>>>>> B) they demand that you reconsider the law, again offering you
>>>>>>> superstition as evidence
>>>>>>>
>>>>>>> Then the king lays down the law in regards to magic use in the
>>>>>>> country, as well as whether or not to arrest corzin for breaking the 
>>>>>>> laws
>>>>>>>
>>>>>>> EFFECTS:
>>>>>>> If you outlaw magic, you have a low rep with mage faction, no magic
>>>>>>> used in the kings lands without arrest, maybe there are antimagic
>>>>>>> perks/detractors.
>>>>>>>
>>>>>>> If  corzin ends up arrested there is an unfinished tower outside of
>>>>>>> town you can complete, corzin is a character you can recruit in the 
>>>>>>> dungeon
>>>>>>> of the palace.
>>>>>>>
>>>>>>> If magic is NOt banned... Corzin has finished the tower and basically
>>>>>>> rules the kingdom, the castle has become a prison of sorts where the 
>>>>>>> king
>>>>>>> sits and plans the resistance.  The king is recruitable as an amateur 
>>>>>>> mage.
>>>>>>> Mage faction rep is higher.
>>>>>>>
>>>>>>> If magic is not banned but corzin is arrested, it is a hybrid where
>>>>>>> corzin is in jail but magic is allowed. The king is not recruitable, 
>>>>>>> though
>>>>>>> and remains in power.
>>>>>>>
>>>>>>> Obviously there are a ton of mini decisions and a lot of content
>>>>>>> writing, but this is just a general outline of one of the potential
>>>>>>> scenarios
>>>>>>>
>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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