[project1dev] Re: Scenario 1

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 22 Apr 2009 02:15:24 +0000

This is neat... Cuz there's definitely two kinds of luck... Luck where you get 
straight up lucky, and luck where you're knowledge/skill let's you take 
advantage of oppurtunities. I like the game reflecting that lol
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Alan Wolfe <alan.wolfe@xxxxxxxxx>

Date: Tue, 21 Apr 2009 19:11:13 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Scenario 1

or well, if you get the prize you get the luck bonus.

knowing the right thing to do (change your choice) will just naturally give
you the luck bonus more often than not.

That way real life luck and / or real life knowledge will help you get the
luck bonus :P
On Tue, Apr 21, 2009 at 7:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> lol thatd be rad...
> "do you want to change your choice?"
> if you choose yes you get some bonus to luck or anything (under the
> assumption that you understand odds enough to really have the bonus in real
> life lol)
>   On Tue, Apr 21, 2009 at 7:07 PM, <figarus@xxxxxxxxx> wrote:
>> I like all your ideas here... Definitely fleshing out the system nicely :)
>> Hey alan, hahaha we could have it like the 3 door goat/prize thing lol
>> bayes theorem or whatever.
>> Visually I think this would be really neat too
>> Sent via BlackBerry from T-Mobile
>> ------------------------------
>> *From*: Alan Wolfe
>> *Date*: Tue, 21 Apr 2009 19:01:05 -0700
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: Scenario 1
>>   oh and i was trying to tie the stuff you said previously into what i
>> was picturing in my head, like the 3 total scenarios out of x scenarios
>> total.
>> And the scenarios are non random but different each time (assuming you
>> choose different paths each time), but if thats too obvious, we could also
>> do stuff like whenever you are presented with a choice of 3 scenarios to do,
>> it presents you 3 from the pool of however many you haven't chosen yet, and
>> we can have some kind of a scoring system based on your choices in previous
>> scenarios that would determine which scenarios were available (but it didnt
>> give any indication of which those were to the player).
>> That would give more efeling of randomness if that's what you like, while
>> still it being a deterministic process, so if someone followed the exact
>> right steps they could make the perfect <insert class here>.
>> shrug, what ya think?
>> On Tue, Apr 21, 2009 at 6:56 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>> Man that is so bad ass, wow.
>>> Hey I had an idea for tying the scenarios together tell me what you think
>>> (and feel free to shoot it down haha)
>>> Ok so basically you are floating in the void and the reaper is there and
>>> is judging you or testing you.
>>> You start out and theres 3 paths to walk lets say (cool looking void
>>> background... and the reaper is floating there hovering).  each path leads
>>> to a diff scenario.
>>> Maybe you have to choose 3 times from 3 diff paths (for a total of 9
>>> scenarios total but you only do 3 of them?)
>>> and before you make your choice the reaper kinda primes you with some
>>> information, or just has some interesting dialog, and afterwords maybe makes
>>> comments about your choices.
>>> I'm picturing it like, you start a new gamee:
>>> You appear in the void and see all this stuff swirling in the darkness in
>>> the background, a torch or blue fire or something flares up and the world /
>>> player fades into view and the reaper fades in (alpha blended in).
>>> A text box comes up w/ a portrait of the reaper on the side and he says
>>> stuff to you, maybe have some stuff like hinting at reincarnation "Not
>>> everyone learns the lessons they must learn in a single life time, let's see
>>> how you fare this time around."
>>> Stuff like that, and when you go from void to scenario or from scenario
>>> to void it fades down to black/silence and fades up to the new area / new
>>> area's music w/ the player in the middle of the screen in his weird role.
>>> I dunno, your idea inspired this image in my head so thought i'd share :P
>>> On Tue, Apr 21, 2009 at 6:41 PM, <figarus@xxxxxxxxx> wrote:
>>>> "The kings lament"
>>>> Player control: the king
>>>> situation: the king is in his study alone, there are props like a globe,
>>>> maps, books, chairs, fireplace.  The king is basically trying to make a
>>>> decision.  Reading materials involving the decision lie all over the room
>>>> and also the king can summon his advisor who will detail the situation and
>>>> will also accept his answer.
>>>> Problem: his council has demanded that magic be banned in the country -
>>>> they say it is too dangerous and unpredictable.
>>>> Information: They are afraid of a local sorcerer, Corzin, who has been
>>>> building a tower near the capital city.  There are documents giving the 
>>>> pros
>>>> and cons of magic. Exploring the study will also reveal hints that the king
>>>> has minor telekenetic powers and has been studying how to hone his ability.
>>>>  There are also reports of the benefits of magic as well as spy reports
>>>> behind corzins actions.
>>>> Progression of events:
>>>> Part 1 the king reads and listens and then makes a decision, sunmons his
>>>> advisor and gives him an answer (ban magic or not).
>>>> Part 2 the king retires to his bedroom, the next day he is sitting in
>>>> his throne room when a group of advisors and military guys rush in and one
>>>> of the following happens:
>>>> A) corzin has refused to obey the law and continues construction, they
>>>> want permission to arrest him - but offer no crime or reason other that 
>>>> what
>>>> sounds like slander, superstition and prejudice
>>>> B) they demand that you reconsider the law, again offering you
>>>> superstition as evidence
>>>> Then the king lays down the law in regards to magic use in the country,
>>>> as well as whether or not to arrest corzin for breaking the laws
>>>> If you outlaw magic, you have a low rep with mage faction, no magic used
>>>> in the kings lands without arrest, maybe there are antimagic
>>>> perks/detractors.
>>>> If  corzin ends up arrested there is an unfinished tower outside of town
>>>> you can complete, corzin is a character you can recruit in the dungeon of
>>>> the palace.
>>>> If magic is NOt banned... Corzin has finished the tower and basically
>>>> rules the kingdom, the castle has become a prison of sorts where the king
>>>> sits and plans the resistance.  The king is recruitable as an amateur mage.
>>>> Mage faction rep is higher.
>>>> If magic is not banned but corzin is arrested, it is a hybrid where
>>>> corzin is in jail but magic is allowed. The king is not recruitable, though
>>>> and remains in power.
>>>> Obviously there are a ton of mini decisions and a lot of content
>>>> writing, but this is just a general outline of one of the potential
>>>> scenarios
>>>> Sent via BlackBerry from T-Mobile

Other related posts: