[project1dev] Re: Scenario 1

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 22 Apr 2009 10:55:02 -0700

oh interesting, like the person leading you through was a reflection of the
person you were creating?

On Wed, Apr 22, 2009 at 8:12 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> That sounds like a pretty cool character creation process. Will the tone of
> the game be more comical? If so I would suggest the crazy ringmaster. If the
> tone will be slightly more serious i would go with the old man.
>
> Crazy idea I just had was it would be cool if there could be either reaper
> in the void. Maybe it would be random or there could be a first scenario
> before you get to the reaper where if your choice is more good or bad it
> would reflect in the outcome of who guides you through the doors.
>
>
> On Tue, Apr 21, 2009 at 7:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> that is neat too :P
>>
>> hey we could have the real cyrocade if you wanted to... when you are done
>> he gets in his castle and blasts off... maybe the guys carry him around on
>> the throne while you are talking to him (and maybe they drop him once or
>> something hehe).
>>
>> We could query the global var system to see some random choices the player
>> made in the missions (like a decision that doesnt matter) and use that
>> between scenarios to figure out like, do they drop him while he's talking to
>> you, or not
>>
>> haha ::shrug::
>>
>>
>> On Tue, Apr 21, 2009 at 7:13 PM, <figarus@xxxxxxxxx> wrote:
>>
>>> Hey alan, what do you think of this...
>>>
>>> Ok so how about the theme for the place you go through doors is sort of
>>> carnival themed with the oldman being a kinda crazed (cyrocadish...)
>>> Ringmaster who is like "choose your fate" with a bit of showmanship as you
>>> go through the scenarios. I like the idea that he's not really trust worthy
>>> but seems helpful but a little evil
>>>
>>> Sent via BlackBerry from T-Mobile
>>>
>>> ------------------------------
>>> *From*: Alan Wolfe
>>> *Date*: Tue, 21 Apr 2009 19:09:13 -0700
>>>
>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>> *Subject*: [project1dev] Re: Scenario 1
>>>
>>>   lol thatd be rad...
>>>
>>> "do you want to change your choice?"
>>>
>>> if you choose yes you get some bonus to luck or anything (under the
>>> assumption that you understand odds enough to really have the bonus in real
>>> life lol)
>>>
>>> On Tue, Apr 21, 2009 at 7:07 PM, <figarus@xxxxxxxxx> wrote:
>>>
>>>> I like all your ideas here... Definitely fleshing out the system nicely
>>>> :)
>>>>
>>>> Hey alan, hahaha we could have it like the 3 door goat/prize thing lol
>>>> bayes theorem or whatever.
>>>>
>>>> Visually I think this would be really neat too
>>>>
>>>> Sent via BlackBerry from T-Mobile
>>>>
>>>> ------------------------------
>>>> *From*: Alan Wolfe
>>>> *Date*: Tue, 21 Apr 2009 19:01:05 -0700
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] Re: Scenario 1
>>>>
>>>>   oh and i was trying to tie the stuff you said previously into what i
>>>> was picturing in my head, like the 3 total scenarios out of x scenarios
>>>> total.
>>>>
>>>> And the scenarios are non random but different each time (assuming you
>>>> choose different paths each time), but if thats too obvious, we could also
>>>> do stuff like whenever you are presented with a choice of 3 scenarios to 
>>>> do,
>>>> it presents you 3 from the pool of however many you haven't chosen yet, and
>>>> we can have some kind of a scoring system based on your choices in previous
>>>> scenarios that would determine which scenarios were available (but it didnt
>>>> give any indication of which those were to the player).
>>>>
>>>> That would give more efeling of randomness if that's what you like,
>>>> while still it being a deterministic process, so if someone followed the
>>>> exact right steps they could make the perfect <insert class here>.
>>>>
>>>> shrug, what ya think?
>>>> On Tue, Apr 21, 2009 at 6:56 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> Man that is so bad ass, wow.
>>>>>
>>>>> Hey I had an idea for tying the scenarios together tell me what you
>>>>> think (and feel free to shoot it down haha)
>>>>>
>>>>> Ok so basically you are floating in the void and the reaper is there
>>>>> and is judging you or testing you.
>>>>>
>>>>> You start out and theres 3 paths to walk lets say (cool looking void
>>>>> background... and the reaper is floating there hovering).  each path leads
>>>>> to a diff scenario.
>>>>>
>>>>> Maybe you have to choose 3 times from 3 diff paths (for a total of 9
>>>>> scenarios total but you only do 3 of them?)
>>>>>
>>>>> and before you make your choice the reaper kinda primes you with some
>>>>> information, or just has some interesting dialog, and afterwords maybe 
>>>>> makes
>>>>> comments about your choices.
>>>>>
>>>>> I'm picturing it like, you start a new gamee:
>>>>>
>>>>> You appear in the void and see all this stuff swirling in the darkness
>>>>> in the background, a torch or blue fire or something flares up and the 
>>>>> world
>>>>> / player fades into view and the reaper fades in (alpha blended in).
>>>>>
>>>>> A text box comes up w/ a portrait of the reaper on the side and he says
>>>>> stuff to you, maybe have some stuff like hinting at reincarnation "Not
>>>>> everyone learns the lessons they must learn in a single life time, let's 
>>>>> see
>>>>> how you fare this time around."
>>>>>
>>>>> Stuff like that, and when you go from void to scenario or from scenario
>>>>> to void it fades down to black/silence and fades up to the new area / new
>>>>> area's music w/ the player in the middle of the screen in his weird role.
>>>>>
>>>>> I dunno, your idea inspired this image in my head so thought i'd share
>>>>> :P
>>>>>
>>>>>
>>>>> On Tue, Apr 21, 2009 at 6:41 PM, <figarus@xxxxxxxxx> wrote:
>>>>>
>>>>>> "The kings lament"
>>>>>>
>>>>>> Player control: the king
>>>>>> situation: the king is in his study alone, there are props like a
>>>>>> globe, maps, books, chairs, fireplace.  The king is basically trying to 
>>>>>> make
>>>>>> a decision.  Reading materials involving the decision lie all over the 
>>>>>> room
>>>>>> and also the king can summon his advisor who will detail the situation 
>>>>>> and
>>>>>> will also accept his answer.
>>>>>>
>>>>>> Problem: his council has demanded that magic be banned in the country
>>>>>> - they say it is too dangerous and unpredictable.
>>>>>>
>>>>>> Information: They are afraid of a local sorcerer, Corzin, who has been
>>>>>> building a tower near the capital city.  There are documents giving the 
>>>>>> pros
>>>>>> and cons of magic. Exploring the study will also reveal hints that the 
>>>>>> king
>>>>>> has minor telekenetic powers and has been studying how to hone his 
>>>>>> ability.
>>>>>>  There are also reports of the benefits of magic as well as spy reports
>>>>>> behind corzins actions.
>>>>>>
>>>>>> Progression of events:
>>>>>>
>>>>>> Part 1 the king reads and listens and then makes a decision, sunmons
>>>>>> his advisor and gives him an answer (ban magic or not).
>>>>>>
>>>>>> Part 2 the king retires to his bedroom, the next day he is sitting in
>>>>>> his throne room when a group of advisors and military guys rush in and 
>>>>>> one
>>>>>> of the following happens:
>>>>>>
>>>>>> A) corzin has refused to obey the law and continues construction, they
>>>>>> want permission to arrest him - but offer no crime or reason other that 
>>>>>> what
>>>>>> sounds like slander, superstition and prejudice
>>>>>>
>>>>>> B) they demand that you reconsider the law, again offering you
>>>>>> superstition as evidence
>>>>>>
>>>>>> Then the king lays down the law in regards to magic use in the
>>>>>> country, as well as whether or not to arrest corzin for breaking the laws
>>>>>>
>>>>>> EFFECTS:
>>>>>> If you outlaw magic, you have a low rep with mage faction, no magic
>>>>>> used in the kings lands without arrest, maybe there are antimagic
>>>>>> perks/detractors.
>>>>>>
>>>>>> If  corzin ends up arrested there is an unfinished tower outside of
>>>>>> town you can complete, corzin is a character you can recruit in the 
>>>>>> dungeon
>>>>>> of the palace.
>>>>>>
>>>>>> If magic is NOt banned... Corzin has finished the tower and basically
>>>>>> rules the kingdom, the castle has become a prison of sorts where the king
>>>>>> sits and plans the resistance.  The king is recruitable as an amateur 
>>>>>> mage.
>>>>>> Mage faction rep is higher.
>>>>>>
>>>>>> If magic is not banned but corzin is arrested, it is a hybrid where
>>>>>> corzin is in jail but magic is allowed. The king is not recruitable, 
>>>>>> though
>>>>>> and remains in power.
>>>>>>
>>>>>> Obviously there are a ton of mini decisions and a lot of content
>>>>>> writing, but this is just a general outline of one of the potential
>>>>>> scenarios
>>>>>>
>>>>>> Sent via BlackBerry from T-Mobile
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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