[project1dev] Re: Project1 - SVN Update 270

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 23 Jun 2009 15:45:32 -0700

Btw, map doesn't work. It gives some loading errors

On Tue, Jun 23, 2009 at 3:31 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> What did you want to do for the first trap? I imagined that there would be
> 5 or so different looking tiles. Then there would be one correct kind of
> tile (not the diamond). Then the player would have to jump about through the
> tiles to the correct ones. I figured it would work similarly to the ones
> that were on kenttest.
>
> What's your thoughts on that?
>
> Before you get to into designing the temple I would highly suggest that we
> nail down player control and jumping physics. Let me warn you from
> experience, if we change how any of that works your temple will become
> obsolete.
>
> On Tue, Jun 23, 2009 at 3:25 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Been really busy today and will probably be busy the next couple days. I
>> would suggest leaving the trap areas open for now. If you are willing to
>> push on anyway and have specific questions, send em my way and I will be
>> happy to help out when I get a chance.
>>
>>
>> On Tue, Jun 23, 2009 at 2:23 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> Man that's awesome
>>> On Tue, Jun 23, 2009 at 2:16 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:rorac
>>>>
>>>> Message: Expanded a little on templemap, added template code as per
>>>> Kent's advisement.
>>>>
>>>> Need a sign (next room is diamond path). Kent, I will need your help to
>>>> help build that part and begin putting traps in the hallway (first right =
>>>> first trap area).
>>>>
>>>> <Files Changed>
>>>> U   Scripts/Maps/templemap.lua
>>>> A   Scripts/Maps/templemap_geometry.lua
>>>>
>>>>
>>>>
>>>
>>
>

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