[project1dev] Re: Project1 - SVN Update 270

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 23 Jun 2009 15:47:17 -0700

indeed!  I'm going to re-iterate what you said Kent just so people
understand the importance

we should figure out how high / far we want the player to be able to jump
and how strong gravity should be
muey importante~!

once we decide we can't change without having to rebuild and rebalance any
existing physics dependant maps (ie skill jumps, gaps that the player should
or should not be able to jump over etc) which is a total pain and could
really be really really destructive to our game having to rebuild and
rebalance a whole bunch of crap later.

So, lookin at you Eric, we should talk about finalizing.

Is there anything specifically you for sure want the player to be able to
do?  IE jump across a certain distance, jump over a certain hight object etc

On Tue, Jun 23, 2009 at 3:31 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> What did you want to do for the first trap? I imagined that there would be
> 5 or so different looking tiles. Then there would be one correct kind of
> tile (not the diamond). Then the player would have to jump about through the
> tiles to the correct ones. I figured it would work similarly to the ones
> that were on kenttest.
>
> What's your thoughts on that?
>
> Before you get to into designing the temple I would highly suggest that we
> nail down player control and jumping physics. Let me warn you from
> experience, if we change how any of that works your temple will become
> obsolete.
>
> On Tue, Jun 23, 2009 at 3:25 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Been really busy today and will probably be busy the next couple days. I
>> would suggest leaving the trap areas open for now. If you are willing to
>> push on anyway and have specific questions, send em my way and I will be
>> happy to help out when I get a chance.
>>
>>
>> On Tue, Jun 23, 2009 at 2:23 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> Man that's awesome
>>>   On Tue, Jun 23, 2009 at 2:16 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:rorac
>>>>
>>>> Message: Expanded a little on templemap, added template code as per
>>>> Kent's advisement.
>>>>
>>>> Need a sign (next room is diamond path). Kent, I will need your help to
>>>> help build that part and begin putting traps in the hallway (first right =
>>>> first trap area).
>>>>
>>>> <Files Changed>
>>>> U   Scripts/Maps/templemap.lua
>>>> A   Scripts/Maps/templemap_geometry.lua
>>>>
>>>>
>>>>
>>>
>>
>

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