[project1dev] Re: Project1 - SVN Update 145

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 22:33:22 -0700

This rocks Alan, it more than doubles my fps with vsync off :)

And the level loads almost instantly again, this is going to help a lot!

On Tue, May 19, 2009 at 10:13 PM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
> User:atrix256
>
> Message: Well, I got a shadow optimization in, but it wasn't as big a win as 
> i hoped.  I still have quite a few tricks left to try on these guys though.
>
> But, in better news, loading times are fixed!  Now when loading a model, if 
> there is a version of it already loaded, it will just copy all that model's 
> data instead of loading it all from disk and calculating all the data it 
> needs to calculate etc.  So, loading the cave map should be really quick 
> again, and there shouldn't be any lag when jumping into a battle anymore.
>
> <Files Changed>
> U   ARRelease.exe
> U   AR_AnimModels.cpp
> U   AR_AnimModels.h
> U   AR_Profiler.cpp
> U   AR_Profiler.h
> A   Docs/Website/051809a.jpg
> A   Docs/Website/051809b.jpg
> A   Docs/Website/051809c.jpg
> A   Docs/Website/051809d.jpg
> A   Docs/Website/051809e.jpg
> A   Docs/Website/051809f.jpg
> U   Docs/Website/index.php
> U   READMETODO.txt
>
>
>

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