This rocks Alan, it more than doubles my fps with vsync off :) And the level loads almost instantly again, this is going to help a lot! On Tue, May 19, 2009 at 10:13 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx> wrote: > User:atrix256 > > Message: Well, I got a shadow optimization in, but it wasn't as big a win as > i hoped. I still have quite a few tricks left to try on these guys though. > > But, in better news, loading times are fixed! Now when loading a model, if > there is a version of it already loaded, it will just copy all that model's > data instead of loading it all from disk and calculating all the data it > needs to calculate etc. So, loading the cave map should be really quick > again, and there shouldn't be any lag when jumping into a battle anymore. > > <Files Changed> > U ARRelease.exe > U AR_AnimModels.cpp > U AR_AnimModels.h > U AR_Profiler.cpp > U AR_Profiler.h > A Docs/Website/051809a.jpg > A Docs/Website/051809b.jpg > A Docs/Website/051809c.jpg > A Docs/Website/051809d.jpg > A Docs/Website/051809e.jpg > A Docs/Website/051809f.jpg > U Docs/Website/index.php > U READMETODO.txt > > >