Does profiler.txt update every time you run the game based on the last session? So if I went thru the level and played like normal and sent it to you, would that be a good judgement? I run the game with the zoom out more than default as well, will that affect it? On Tue, May 19, 2009 at 10:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > hey if you ever feel up to it, i'd love to get a copy of your profiler.txt > file after a run with vsync off (like if you are in the cave area for a lil > while - like 30 secs minimum id say - and same for anyone who wants to > donate a profiler.txt, i'd love to see em!) > > that file shows how time much each thing in the game is taking, and right > now i'm optomizing based on whats taking the most time on my own computer, > but that is probably different for different people so might not be the best > way to do it :p > > On Tue, May 19, 2009 at 10:39 PM, Chris Riccobono <crysalim@xxxxxxxxx> > wrote: >> >> haha, no problem :P >> >> I was getting 150ish earlier today, and now I can get over 300. >> >> On Tue, May 19, 2009 at 10:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> > really you get that much more fps?? >> > >> > wow thats nuts i barely got any increase >> > >> > then again, maybe it's cause im CPU bound and you are GPU bound!! >> > >> > urgh, this stuff is complicated sometimes, thanks for the good news! >> > >> > On Tue, May 19, 2009 at 10:33 PM, Chris Riccobono <crysalim@xxxxxxxxx> >> > wrote: >> >> >> >> This rocks Alan, it more than doubles my fps with vsync off :) >> >> >> >> And the level loads almost instantly again, this is going to help a >> >> lot! >> >> >> >> On Tue, May 19, 2009 at 10:13 PM, Apache User >> >> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >> >> > User:atrix256 >> >> > >> >> > Message: Well, I got a shadow optimization in, but it wasn't as big a >> >> > win as i hoped. I still have quite a few tricks left to try on these >> >> > guys >> >> > though. >> >> > >> >> > But, in better news, loading times are fixed! Now when loading a >> >> > model, >> >> > if there is a version of it already loaded, it will just copy all >> >> > that >> >> > model's data instead of loading it all from disk and calculating all >> >> > the >> >> > data it needs to calculate etc. So, loading the cave map should be >> >> > really >> >> > quick again, and there shouldn't be any lag when jumping into a >> >> > battle >> >> > anymore. >> >> > >> >> > <Files Changed> >> >> > U ARRelease.exe >> >> > U AR_AnimModels.cpp >> >> > U AR_AnimModels.h >> >> > U AR_Profiler.cpp >> >> > U AR_Profiler.h >> >> > A Docs/Website/051809a.jpg >> >> > A Docs/Website/051809b.jpg >> >> > A Docs/Website/051809c.jpg >> >> > A Docs/Website/051809d.jpg >> >> > A Docs/Website/051809e.jpg >> >> > A Docs/Website/051809f.jpg >> >> > U Docs/Website/index.php >> >> > U READMETODO.txt >> >> > >> >> > >> >> > >> >> >> > >> > >> > >