[project1dev] Re: Project1 - SVN Update 145

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 22:49:44 -0700

hey if you ever feel up to it, i'd love to get a copy of your profiler.txt
file after a run with vsync off (like if you are in the cave area for a lil
while - like 30 secs minimum id say - and same for anyone who wants to
donate a profiler.txt, i'd love to see em!)

that file shows how time much each thing in the game is taking, and right
now i'm optomizing based on whats taking the most time on my own computer,
but that is probably different for different people so might not be the best
way to do it :p

On Tue, May 19, 2009 at 10:39 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:

> haha, no problem :P
>
> I was getting 150ish earlier today, and now I can get over 300.
>
> On Tue, May 19, 2009 at 10:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> > really you get that much more fps??
> >
> > wow thats nuts i barely got any increase
> >
> > then again, maybe it's cause im CPU bound and you are GPU bound!!
> >
> > urgh, this stuff is complicated sometimes, thanks for the good news!
> >
> > On Tue, May 19, 2009 at 10:33 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> > wrote:
> >>
> >> This rocks Alan, it more than doubles my fps with vsync off :)
> >>
> >> And the level loads almost instantly again, this is going to help a lot!
> >>
> >> On Tue, May 19, 2009 at 10:13 PM, Apache User
> >> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
> >> > User:atrix256
> >> >
> >> > Message: Well, I got a shadow optimization in, but it wasn't as big a
> >> > win as i hoped.  I still have quite a few tricks left to try on these
> guys
> >> > though.
> >> >
> >> > But, in better news, loading times are fixed!  Now when loading a
> model,
> >> > if there is a version of it already loaded, it will just copy all that
> >> > model's data instead of loading it all from disk and calculating all
> the
> >> > data it needs to calculate etc.  So, loading the cave map should be
> really
> >> > quick again, and there shouldn't be any lag when jumping into a battle
> >> > anymore.
> >> >
> >> > <Files Changed>
> >> > U   ARRelease.exe
> >> > U   AR_AnimModels.cpp
> >> > U   AR_AnimModels.h
> >> > U   AR_Profiler.cpp
> >> > U   AR_Profiler.h
> >> > A   Docs/Website/051809a.jpg
> >> > A   Docs/Website/051809b.jpg
> >> > A   Docs/Website/051809c.jpg
> >> > A   Docs/Website/051809d.jpg
> >> > A   Docs/Website/051809e.jpg
> >> > A   Docs/Website/051809f.jpg
> >> > U   Docs/Website/index.php
> >> > U   READMETODO.txt
> >> >
> >> >
> >> >
> >>
> >
> >
>
>

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