[project1dev] Re: Project1 - SVN Update 145

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 22:54:33 -0700

yeah it updates every time you play

zoom normal or zoom out it doesn't matter (although if you tell me which it
was that would help)

On Tue, May 19, 2009 at 10:51 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:

> Does profiler.txt update every time you run the game based on the last
> session?  So if I went thru the level and played like normal and sent
> it to you, would that be a good judgement?
>
> I run the game with the zoom out more than default as well, will that
> affect it?
>
> On Tue, May 19, 2009 at 10:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> > hey if you ever feel up to it, i'd love to get a copy of your
> profiler.txt
> > file after a run with vsync off (like if you are in the cave area for a
> lil
> > while - like 30 secs minimum id say - and same for anyone who wants to
> > donate a profiler.txt, i'd love to see em!)
> >
> > that file shows how time much each thing in the game is taking, and right
> > now i'm optomizing based on whats taking the most time on my own
> computer,
> > but that is probably different for different people so might not be the
> best
> > way to do it :p
> >
> > On Tue, May 19, 2009 at 10:39 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> > wrote:
> >>
> >> haha, no problem :P
> >>
> >> I was getting 150ish earlier today, and now I can get over 300.
> >>
> >> On Tue, May 19, 2009 at 10:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >> > really you get that much more fps??
> >> >
> >> > wow thats nuts i barely got any increase
> >> >
> >> > then again, maybe it's cause im CPU bound and you are GPU bound!!
> >> >
> >> > urgh, this stuff is complicated sometimes, thanks for the good news!
> >> >
> >> > On Tue, May 19, 2009 at 10:33 PM, Chris Riccobono <crysalim@xxxxxxxxx
> >
> >> > wrote:
> >> >>
> >> >> This rocks Alan, it more than doubles my fps with vsync off :)
> >> >>
> >> >> And the level loads almost instantly again, this is going to help a
> >> >> lot!
> >> >>
> >> >> On Tue, May 19, 2009 at 10:13 PM, Apache User
> >> >> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
> >> >> > User:atrix256
> >> >> >
> >> >> > Message: Well, I got a shadow optimization in, but it wasn't as big
> a
> >> >> > win as i hoped.  I still have quite a few tricks left to try on
> these
> >> >> > guys
> >> >> > though.
> >> >> >
> >> >> > But, in better news, loading times are fixed!  Now when loading a
> >> >> > model,
> >> >> > if there is a version of it already loaded, it will just copy all
> >> >> > that
> >> >> > model's data instead of loading it all from disk and calculating
> all
> >> >> > the
> >> >> > data it needs to calculate etc.  So, loading the cave map should be
> >> >> > really
> >> >> > quick again, and there shouldn't be any lag when jumping into a
> >> >> > battle
> >> >> > anymore.
> >> >> >
> >> >> > <Files Changed>
> >> >> > U   ARRelease.exe
> >> >> > U   AR_AnimModels.cpp
> >> >> > U   AR_AnimModels.h
> >> >> > U   AR_Profiler.cpp
> >> >> > U   AR_Profiler.h
> >> >> > A   Docs/Website/051809a.jpg
> >> >> > A   Docs/Website/051809b.jpg
> >> >> > A   Docs/Website/051809c.jpg
> >> >> > A   Docs/Website/051809d.jpg
> >> >> > A   Docs/Website/051809e.jpg
> >> >> > A   Docs/Website/051809f.jpg
> >> >> > U   Docs/Website/index.php
> >> >> > U   READMETODO.txt
> >> >> >
> >> >> >
> >> >> >
> >> >>
> >> >
> >> >
> >>
> >
> >
>
>

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