[project1dev] Project1 - SVN Update 145

  • From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 22:13:13 -0700 (PDT)

User:atrix256

Message: Well, I got a shadow optimization in, but it wasn't as big a win as i 
hoped.  I still have quite a few tricks left to try on these guys though.

But, in better news, loading times are fixed!  Now when loading a model, if 
there is a version of it already loaded, it will just copy all that model's 
data instead of loading it all from disk and calculating all the data it needs 
to calculate etc.  So, loading the cave map should be really quick again, and 
there shouldn't be any lag when jumping into a battle anymore.

<Files Changed>
U   ARRelease.exe
U   AR_AnimModels.cpp
U   AR_AnimModels.h
U   AR_Profiler.cpp
U   AR_Profiler.h
A   Docs/Website/051809a.jpg
A   Docs/Website/051809b.jpg
A   Docs/Website/051809c.jpg
A   Docs/Website/051809d.jpg
A   Docs/Website/051809e.jpg
A   Docs/Website/051809f.jpg
U   Docs/Website/index.php
U   READMETODO.txt


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