haha, no problem :P I was getting 150ish earlier today, and now I can get over 300. On Tue, May 19, 2009 at 10:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > really you get that much more fps?? > > wow thats nuts i barely got any increase > > then again, maybe it's cause im CPU bound and you are GPU bound!! > > urgh, this stuff is complicated sometimes, thanks for the good news! > > On Tue, May 19, 2009 at 10:33 PM, Chris Riccobono <crysalim@xxxxxxxxx> > wrote: >> >> This rocks Alan, it more than doubles my fps with vsync off :) >> >> And the level loads almost instantly again, this is going to help a lot! >> >> On Tue, May 19, 2009 at 10:13 PM, Apache User >> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >> > User:atrix256 >> > >> > Message: Well, I got a shadow optimization in, but it wasn't as big a >> > win as i hoped. I still have quite a few tricks left to try on these guys >> > though. >> > >> > But, in better news, loading times are fixed! Now when loading a model, >> > if there is a version of it already loaded, it will just copy all that >> > model's data instead of loading it all from disk and calculating all the >> > data it needs to calculate etc. So, loading the cave map should be really >> > quick again, and there shouldn't be any lag when jumping into a battle >> > anymore. >> > >> > <Files Changed> >> > U ARRelease.exe >> > U AR_AnimModels.cpp >> > U AR_AnimModels.h >> > U AR_Profiler.cpp >> > U AR_Profiler.h >> > A Docs/Website/051809a.jpg >> > A Docs/Website/051809b.jpg >> > A Docs/Website/051809c.jpg >> > A Docs/Website/051809d.jpg >> > A Docs/Website/051809e.jpg >> > A Docs/Website/051809f.jpg >> > U Docs/Website/index.php >> > U READMETODO.txt >> > >> > >> > >> > >