[project1dev] Re: Project1 - SVN Update 145

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 22:39:52 -0700

haha, no problem :P

I was getting 150ish earlier today, and now I can get over 300.

On Tue, May 19, 2009 at 10:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> really you get that much more fps??
>
> wow thats nuts i barely got any increase
>
> then again, maybe it's cause im CPU bound and you are GPU bound!!
>
> urgh, this stuff is complicated sometimes, thanks for the good news!
>
> On Tue, May 19, 2009 at 10:33 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
>>
>> This rocks Alan, it more than doubles my fps with vsync off :)
>>
>> And the level loads almost instantly again, this is going to help a lot!
>>
>> On Tue, May 19, 2009 at 10:13 PM, Apache User
>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>> > User:atrix256
>> >
>> > Message: Well, I got a shadow optimization in, but it wasn't as big a
>> > win as i hoped.  I still have quite a few tricks left to try on these guys
>> > though.
>> >
>> > But, in better news, loading times are fixed!  Now when loading a model,
>> > if there is a version of it already loaded, it will just copy all that
>> > model's data instead of loading it all from disk and calculating all the
>> > data it needs to calculate etc.  So, loading the cave map should be really
>> > quick again, and there shouldn't be any lag when jumping into a battle
>> > anymore.
>> >
>> > <Files Changed>
>> > U   ARRelease.exe
>> > U   AR_AnimModels.cpp
>> > U   AR_AnimModels.h
>> > U   AR_Profiler.cpp
>> > U   AR_Profiler.h
>> > A   Docs/Website/051809a.jpg
>> > A   Docs/Website/051809b.jpg
>> > A   Docs/Website/051809c.jpg
>> > A   Docs/Website/051809d.jpg
>> > A   Docs/Website/051809e.jpg
>> > A   Docs/Website/051809f.jpg
>> > U   Docs/Website/index.php
>> > U   READMETODO.txt
>> >
>> >
>> >
>>
>
>

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