[project1dev] Re: Project1 - SVN Update 145

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 22:34:52 -0700

really you get that much more fps??

wow thats nuts i barely got any increase

then again, maybe it's cause im CPU bound and you are GPU bound!!

urgh, this stuff is complicated sometimes, thanks for the good news!

On Tue, May 19, 2009 at 10:33 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:

> This rocks Alan, it more than doubles my fps with vsync off :)
>
> And the level loads almost instantly again, this is going to help a lot!
>
> On Tue, May 19, 2009 at 10:13 PM, Apache User
> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
> > User:atrix256
> >
> > Message: Well, I got a shadow optimization in, but it wasn't as big a win
> as i hoped.  I still have quite a few tricks left to try on these guys
> though.
> >
> > But, in better news, loading times are fixed!  Now when loading a model,
> if there is a version of it already loaded, it will just copy all that
> model's data instead of loading it all from disk and calculating all the
> data it needs to calculate etc.  So, loading the cave map should be really
> quick again, and there shouldn't be any lag when jumping into a battle
> anymore.
> >
> > <Files Changed>
> > U   ARRelease.exe
> > U   AR_AnimModels.cpp
> > U   AR_AnimModels.h
> > U   AR_Profiler.cpp
> > U   AR_Profiler.h
> > A   Docs/Website/051809a.jpg
> > A   Docs/Website/051809b.jpg
> > A   Docs/Website/051809c.jpg
> > A   Docs/Website/051809d.jpg
> > A   Docs/Website/051809e.jpg
> > A   Docs/Website/051809f.jpg
> > U   Docs/Website/index.php
> > U   READMETODO.txt
> >
> >
> >
>
>

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