[project1dev] Re: Project1 - SVN Update 126

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 17 May 2009 19:49:35 -0700

Sounds good. Trying out it

On Sun, May 17, 2009 at 4:25 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> oh but hey kent, to figure out the right scale in scripts you can put one
> in the editor and try and match it up and then do that same scale in script
>
> On Sun, May 17, 2009 at 4:08 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> makin the scripts resize the model is the way to go, it'd be too hard to
>> match the size of the other model exactly
>>
>>
>> On Sun, May 17, 2009 at 3:20 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> hey alan, the new model is not the same size as the old models i scripted
>>> in. So what's easier...
>>>
>>> 1) making the new models the old size
>>> 2) making new scripts for the new models
>>>
>>>
>>> On Sun, May 17, 2009 at 3:11 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> It looks pretty sweet wurmz. Alan was saying earlier that ms3d don't
>>>> contain textures in them. I'm not sure what he does to fix it but he knows
>>>> how
>>>>
>>>>
>>>> On Sun, May 17, 2009 at 2:27 PM, Matthew Freeland <
>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>
>>>>> Argh, stupid catwalk seems to have lost its texture some how :(
>>>>>
>>>>>
>>>>> On Sun, May 17, 2009 at 2:24 PM, Apache User <
>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>
>>>>>> User:wurmz
>>>>>>
>>>>>> Message: Put in a prototype of the Catwalk I was talking about earlier
>>>>>> for the scripted path breakdown and put one up in the back of the scary 
>>>>>> cave
>>>>>> monster room so you can take a look. Didn't want to overwrite the wooden
>>>>>> platforms that are already there.
>>>>>>
>>>>>> <Files Changed>
>>>>>> A   Art/Models/CaveMap/Catwalk.ms3d
>>>>>> U   Scripts/Maps/cavemap_geometry.lua
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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