[project1dev] Re: Project1 - SVN Update 126

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 17 May 2009 15:20:44 -0700

hey alan, the new model is not the same size as the old models i scripted
in. So what's easier...

1) making the new models the old size
2) making new scripts for the new models

On Sun, May 17, 2009 at 3:11 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> It looks pretty sweet wurmz. Alan was saying earlier that ms3d don't
> contain textures in them. I'm not sure what he does to fix it but he knows
> how
>
>
> On Sun, May 17, 2009 at 2:27 PM, Matthew Freeland 
> <mattthefiend@xxxxxxxxx>wrote:
>
>> Argh, stupid catwalk seems to have lost its texture some how :(
>>
>>
>> On Sun, May 17, 2009 at 2:24 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:wurmz
>>>
>>> Message: Put in a prototype of the Catwalk I was talking about earlier
>>> for the scripted path breakdown and put one up in the back of the scary cave
>>> monster room so you can take a look. Didn't want to overwrite the wooden
>>> platforms that are already there.
>>>
>>> <Files Changed>
>>> A   Art/Models/CaveMap/Catwalk.ms3d
>>> U   Scripts/Maps/cavemap_geometry.lua
>>>
>>>
>>>
>>
>

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