[project1dev] Re: Project1 - SVN Update 126

  • From: Matthew Freeland <mattthefiend@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 17 May 2009 15:52:55 -0700

But aaanyway, that's what I was talking about. We put 5 or 6 of those across
the way and then when the boss goes splat, a few of em come crashing down.
ya dig?

On Sun, May 17, 2009 at 3:51 PM, Matthew Freeland <mattthefiend@xxxxxxxxx>wrote:

> Yar I fixed the problem with it and added a spiffy new texture to it.
> Although I noticed the bottom doesn't draw when you look up at it. Think I
> need to shift it from a plane into a box. Brawr.
>
>
> On Sun, May 17, 2009 at 3:20 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> hey alan, the new model is not the same size as the old models i scripted
>> in. So what's easier...
>>
>> 1) making the new models the old size
>> 2) making new scripts for the new models
>>
>>
>> On Sun, May 17, 2009 at 3:11 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> It looks pretty sweet wurmz. Alan was saying earlier that ms3d don't
>>> contain textures in them. I'm not sure what he does to fix it but he knows
>>> how
>>>
>>>
>>> On Sun, May 17, 2009 at 2:27 PM, Matthew Freeland <
>>> mattthefiend@xxxxxxxxx> wrote:
>>>
>>>> Argh, stupid catwalk seems to have lost its texture some how :(
>>>>
>>>>
>>>> On Sun, May 17, 2009 at 2:24 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:wurmz
>>>>>
>>>>> Message: Put in a prototype of the Catwalk I was talking about earlier
>>>>> for the scripted path breakdown and put one up in the back of the scary 
>>>>> cave
>>>>> monster room so you can take a look. Didn't want to overwrite the wooden
>>>>> platforms that are already there.
>>>>>
>>>>> <Files Changed>
>>>>> A   Art/Models/CaveMap/Catwalk.ms3d
>>>>> U   Scripts/Maps/cavemap_geometry.lua
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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